I am nothing if not eccentric!
OK, now you all committed your non-brick turns, I’m going to say that 5 WP that no-one can take away from you for the low low price of one board is such a bargain!
I’m sure you all have excellent reasons for not building the wonder, and there’s no need to explain them to me. I’m just sayin’. Of course, there is some self-interest in this advice, because the bricks are also the game clock…
Makes joke about being an England fan in the 90s
@RossM has built a woodcutter on 6-5. Is it one building per hex in total, or one building per hex per player?
Total. One building per tile.
Roads, bridges and walls don’t count.
Also, I think this bears reiterating: The only things that are yours, are the things in your colour: transporters, home token, and walls, and the goods currently carried by your transporters.
Your question does not make sense if you understand that no-one has ownership of any buildings.
You know Feta does not have to remain in 2-6, right? If the intent is to get the geese to reproduce…
Ahh, thank you! I merely forgot to move Feta back to 2-5
In your last two turns, you have used singular “brick” and singular “log”. In both cases, I assumed you meant 2 of the goods referred to. I hope my assumptions were correct. In future, please specify how many of the goods on a tile should be picked up.
If the resolution is too low, let me know and I will post higher resolution images.
To put something on the wonder, does it have to be on a transporter
No, but a transporter must be present.
More generally, a transporter must be present for building, research, and bricks onto wonder. Wealth is only counted if carried by a transporter. But secondary production happens regardless of whether or not a transporter is present. Only goods on a transporter can optionally be held back from secondary production. An interesting wrinkle from this is that leaving goods at a transporter producing building will result in the goods being used up, but with no-one around to claim the output, the resulting transporter is destroyed. This is a bit like the “research into metaphysics” that happens if you leave geese unattended with paper.
Yes, an empty transporter can pick up another empty transporter that has not moved (for example, in the production phase).
The transporter can be unloaded at the start of a subsequent move phase (for example, in the move phase immediately following the production phase in the same turn).
In this way, you could pick up a docked raft in the production phase, then unload it in the river in movement, then move both transporters freely in the move phase.
Only 1 good required.
Ah yes. We are still on the first section of the wonder. Just one wood.
Looking ahead, can I confirm that the following is a legal move please?
Woakes carries 2 logs from 8-7 to 7-7
Drops off logs
Picks up 2 boards, returns to 8-7
I know I can’t carry the same good on 2 different transporters, but I think this is ok
It’s fine.
@captbnut Unless someone calls conflict, you can change your turn as much as you like. Even if someone does call conflict, you can change your build up until everyone has declared movement. And it’s a casual game besides - late edits may also be accepted.
OK, lalunaverde is now back of the prayer row, and intends to be (and will be) first in sequence. Technically @pillbox has to declare next.