Dirt is totally separate from GT, though compatible via expansions you won’t be able to get. GT is, at first blush, the better multiplayer game, and given that you can track down the expansion content, probably the better choice overall. For my 2¢ anyway.
[EDIT] Dirt was going to have GT tiles/compatibility via the RX (rallycross) expansion. Just to confirm you didn’t get that impression out of nowhere.
[DOUBLE EDIT] Maybe also worth adding, however: I think Dirt is a much better game than GT, overall. This isn’t due to any improvements made between then and now, but entirely thanks to the nature of Rally tracks (and their associated features). The tileset just plays into the dice system in a way that really boosts your pathing and risk-taking options.
With that out of the way, GT might offer something a little more standard in terms of track navigation, but things definitely get wild thanks to traffic. My general suggestion that it’s the better choice for multiplayer stands.
Heat still does first-across-the-line plainly better for my tastes; Dirt managed to add some extra permanence to Rallyman for me. Still I’d always, always recommend GT as well.
I took home Frostpunk and now I’ve got one to file under “other tragedies”. Granted the core box is a monster and could probably be condensed into a tidy box full of air photo, but it really does need room for decent organization, so I’m going to give it a pass.
This one’s tragic because they went to the effort of making an enormous plastic insert, and then allotted almost every inch of its (non-tower) real estate to card wells. There’s nowhere for the huge stack of environment tiles, nowhere for the dozens of unique building tiles, just… nothing. I can barely fit everything even if I just toss all the cardboard elements into baggies and I’m still left with a rather precarious arrangement of map tiles sitting proud on top of everything else. I’m guessing the idea was to support sleeved cards, but then I’m really at a loss for what they expected people to do with the rest of the components.
Anyway, the good news is that I’ll be fine once I toss the insert. The bad news is I’ll be inclined to do a foam core project should I like the game enough. For now some standard tackle boxes will do the job.
Sure, that’s the case 99% of the time. This one’s notable for just how badly and obviously they blew it.
Missed this — Moonrakers is, at least as far as I know, fully a card game though, no? This game definitely needed a box roughly this size, but then they built a solution that didn’t account for half of it!
[EDIT] I tried to emphasize that I wasn’t sour about the jumbo cube of a box. To wit:
Megaland is especially annoying because it is an oversized, overproduced insert that doesn’t even do a good job of holding everything in place. The standees and cards constantly fall out of their assigned slots. The whole thing is useless.
That time when you thought “This game sounds kinda neat, and we have something from that series already, and the boxes are nice and compact” and then it’s inexplicably about three times the volume you were expecting…
Those pieces look like they might be the upgrades to Tash-Kalar that I was looking for back when I still wanted some. Probably too big though (and too few).
Yeah, that doesn’t really work. BGG says Tash-Kalar needs:
17 Common/Heroic and 3 Legendary pieces for each of the 4 factions
And Qawale pieces come in 3 colours, with only 8 of each colour.
They are lovely components though… it looks plastic in the box shot but it’s all wood. And after spending only enough time with them to photograph them, I withdraw my comments about it all being over-sized… I mean… it is bigger than it needs to be, but it’s a very nice production!