Blood on the Clocktower, Discussion & Travellers Rest

It’s a fair cop. You’re onto me.

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Some commentary on Soul stated that it is racist. Oh no!

Look, if a lot of people dressing up in identical sheets to hide the true identity is racist then…

Oh yeah, those racists!

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I’m remembering why I don’t run this all the time. It can get really quite intense even as a relatively-uninvolved moderator. Good as an occasional thing, though.

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Bless you, between this and Firefly you have two neverending stories going on…

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There is not a whole lot of village left now…

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Even a win for Team Good usually leaves most of the village dead…

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Yes, looks like the chances of stumbling onto two members of team Evil in a couple of nights are small…

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Yeah - this is my second game and I think I’ll leave it after this. I find it impossible to fathom and the inability to read people’s reactions and comical inability to lie, and frankly the history from repeated plays with the same people) is a huge part of the fun of deduction games for me.

Great to try it out though!

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Yeah, I’m unsure of the forum format. Player literally mapping out every action for analysis ruins the interplay of imperfect recall for me. In writing, the game feels more of a logic exercise than bluffing game, since lying is so easy and every single word and phrasing is permanently recorded for cross examination and deduction. In conversation it’s likely far easier to cross wires and get interesting lapses in communication that jolt the game in new directions.

Still very fun, but a different kind of fun.

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I’m with you, @DJCT - I suspect a lot of the game is in reading (or misreading) body language, and skill or lack thereof in lying face to face. There seems to be a tendency to treat this as a logic puzzle but I just don’t think that’s possible given the sheer number of possibilities and active deception occurring, at least with our player number.

I have had fun, but, even only largely peripherally involved I’ve experienced genuine anxiety, guilt and frustration. Although they’ve only been in very limited amounts, I have enough of those emotions in Meatspace without ploughing them into my gaming furrow. As the kids say.

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:ghost:And so you should! :ghost:

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:ghost: Indeed! :ghost:

I’ve been involved in some PBF The Resistance on BGG, and that similarly shifts from “I think X looks shifty” to “X voted yes on A and B, and no on C and D, therefore…”.

It’s not a bad thing but it’s not the same game.

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Can it, deady.

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:ghost: We all float now :ghost:

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On top of that, I don’t think a real life game will take weeks. I can hardly remember who accused me, let alone anyone who is dead, accused or not (as being dead I kind if lost a tad bit of interest, even though you can help a bit as ghost). On a RL game, I would have more of this stuff really fresh. Still, enjoyable, as I cannot compare it to RL.

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If we do this again, we can certainly ban statistical analysis. (Not that it helps) :grinning:

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The one face-to-face game I’ve been in took about an hour, and I think that’s fairly typical.

I have a vague desire to build myself a set based on a magnetic whiteboard: the roles would be coin capsules with a colour print and a flat magnet, and everything else would be done with wipeable markers. (That’s pretty much what my grimoire for game 2 looks like; I’ll post the images once the game is over.) Role cards can be actual playing cards, with card and suit symbols listed on the player reference sheet.

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This has to be the bloodthirstiest game ever. Aptly named :slight_smile: not just this instance…

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