A Touch of Evil - PBF Game 1

Sigh. But useful anyway.

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Oh well: I find it easier to work out the chance of getting nothing versus something, rather than everything versus less.

So, Lord Hanbrook’s secret is …

  • Coward. The Town Elder has gone through life with a boastful roar and an arrogant bravado. In reality, when confronted with the most trivial of threats, they are reduced to a whimpering, quivering lump; just as likely to soil themselves as they are to run screaming into the night. While part of a Hunting Party, roll a d6 at the start of each Showdown Fight Round. On the roll of a 1, 2 or 3, the Town Elder runs away and is placed back in Town.

Are you taking any further actions, or is that the end of your turn?

[Isabella]
Nope, end turn.

@gmwhite999 asked for a die roll:
Okay - Evil’s turn. Firstly the Barghest Hound moves into town to the Magistrate’s Office. The next thing to occur is the Cooperative Mystery Phase chart, and that roll is … d6: 2

That result is …

  • Creeping Shadow. The Shadow Track immediately moves 1 space closer to Darkness. The Heroes may collectively take 3 Wounds divided as they see fit to prevent this.

The Shadow Track is currently at step 17 after Heinrich moved it back earlier in the round. Do you want to let it advance to step 16, or how do you want to share those wounds?

So still one better than where we started the turn. Isabella cautiously favours letting it go.

:snowflake: I am one with the rain and sky. :snowflake:

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I’ll die if take a wound. Frozen it is?

@gmwhite999 asked for a die roll:
Sounds like at least a majority vote. The Shadow Track advances then. Now the Mystery card …

  • Howling in the Night. Shuffle the discard pile back into the Mystery Deck (including this card). Move the Shadow Track 1 step closer to Darkness. Each Hero gains 1 Investigation.

Unless Anne Marie wants to play her event card, we can end this round. I’m out soon for a few hours but will post the latest board when I get back. The new First Player will be Heinrich (@Captbnut) and your movement for this coming round 7 is as follows:

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My plan for the turn is this.

Go to the blacksmiths, purchase the book of town history for 4 investigation.

Use its ability to reveal the last secret of the towns elders and then hand it to @COMaestro

So hopefully I will see you at the blacksmiths @COMaestro

I have no movement, so I may just go to the doctors office. I’ve got 4 investigation IIRC so hopefully can turn something up.

Is it best if I don’t check a secret if you’re planning on doing it @RossM ?

It only costs me 3 with the book. So get healed up!

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Remember the Hound is at the Magistrates Office. So will pounce on someone in town.

That’s why I’m spending all my investigation and giving the teacher another book. Happy to be a sacrificial lamb again.

My vague plan is one more try at the Investigation in the fields, then go for a corner. I don’t think I have enough to make it worth coming back to town yet.

If two players are at the same location when a minion attacks, do both participate in the combat, or just one?

Because ideally @COMaestro can do the punching and I can take the wounds :stuck_out_tongue_winking_eye:

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I can’t find anything in the rules to indicate this - there’s a “cooperative showdown” against the Big Bad, but I think any lesser monsters have to be taken on individually.

Found it! A minion fights each one at a time, starting with those with the highest honour.

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Well, hopefully I can still take it out first.