Yeah, though the working stiffs in space don’t need to know how the FTL drive works any more than the paratroopers need to know how the plane works. But I would be very reluctant to run a game of exploration in that universe, or naval conflict, where the details of FTL might matter.
I’m generally not impressed with it. I play it, because that’s what a friend bought when we all decided on an SF game. But now I have to be Game MU-THR for a bit, the gaps in the world building are driving me insane . . .
The closest I’ve got to it was running Chariot of the Gods, and for that I used FUDGE.
It does seem to me that there are basically only two stories you can tell i that setting, and they are Alien and Aliens.
We’ve started watching Alien: Earth - bit early to say, but there seems to be a lot of worldbuilding in there, and potentially some other types of story (feels very slightly Blade Runner so far, but only 20 mins into the first episode).
I’m quite a ways behind on your show. I’m on Episode 7 of Bayern and I have to stop in to say how much I’m loving this campaign. This is as entertaining as anything Whartson Hall has ever done, and that’s saying a lot. Keep up the good work.
We may well start playing again soon. Glad you like it, as I’m enjoying this a great deal; I like the setting, don’t love the mil sf it’s usually used for (just not in the mood at the moment), and a campaign basically about exploration is ideal for the way I feel.
Session 19: Try Licking It: Across and into the ice. There’s no atmosphere here.
Session 20: The Real Monsters Were The Friends We Made Along The Way: Into the ice palace. A lot of empty rooms.
Session 21: Don’t Push the Big Red Button: Or wonder, till it drives you mad, What would have followed if you had.
Session 22: Try Waving Your Slime Mould At It: Among the Pleiades. What is AGRA?
Session 23: Normal Physical Experience Apart From the Tentacles: What really happened on Dr Radish’s Big Adventure?