Yep! it’s tight with very limited tile set. And the privates aren’t just an 1830 knock-offs.
Cheers for that excellent game! I made a dumb move of selling my Saskatchenwan company, instead of using it to start it. So I have to resort to the Canadian National which had not-so-good station positions. And saving for a Diesel train didn’t paid off either.
I was once again guilty of taking too many of my turns on my phone rather than pulling up the site in a full-sized browser and taking some time to grok everyone’s positions and the overall game state.
Also, in playing defensively I’m the opening and missing the chance to bring up a sister company, I boxed myself into running my starter company for the entire game in a tiny little corner.
I should have gone for diesels earlier, but I thought the game would end before they would pay off. Eventually Mr. Verde left me no other choice. Also my track building game was way off. On the one hand because I didn’t really have a grasp on what tiles were available because of the hurdles of playing on my phone. Also, I built myself in a corner while trying to sabotage other companies (especially the CN, because I was afraid of @lalunaverde’s XX skills).
Sabotaging makes sense if you think you’ll screw up other people than yourself. That’s where interesting decisions comes in. This might be the case if you already have a good route with your present state. Your CNR company teleporting to the north west is pretty good as it gives you a good revenue density without anyone blocking your routes.
This was my first full game in UK lockdown one, played it 3 times on TTS and I backed the KS. Will always have a soft spot for me. As it was my first I’m not sure I can say how it’ll hold up in the long run but as it’s rules are like 30 there must be lots of scope for the financial game.
This is currently running as amongst my favourites. As a softer example of operational games I think it does a lot well. The merger questions are interesting starting with a draft is bonus points in my book. Also maintains good pacing at all stages. This one I would highly recommend.
Most people I know who got it have moved this on or are planning to. It’s good but does feel like an on ramp more than a long lasting purchase.
This might be in a shoot out with Shikoku for the ‘like 30’ slot. My one play was good and I would certainly play again but I’m not informed enough on this to fully give a view on it’s intricacies, however it’s novelty is in it’s extremely restrictive track and encouragement of risk so lots of games are primed for bankruptcy endings I think. If you want only a few, a genre curio might not be best use of your slots. There could be more to explore in Shikoku. It is however a good game so you won’t go too wrong getting this.
It looks like there’s an alternate stock market board getting released for 18Ches, that may mix things up a bit. It removes the export mechanic at least
Defo don’t get 1882: Assiniboia, Shikoku, and 18Cheese together. They are from the same family. If you do take 18Cheese with the Off-The-Rails expansion, the game is faster as the train rush is nuts. More than 1882.
I am still scratching my head on 1849: Sicily. It’s a very financially poor game because it’s incremental and you guys start with little money, and the map is full of mountains. I am not sure if this is a newbie game.
18New England is the most different one in this list.
Would anyone be interested in some async 18xx? I have only played 1862, and could do with playing some games with people who have at least a vague idea of what they’re doing so that the idea of playing it again doesn’t seem so intimidating!
I’m happy to play something other than 1862 to get more familiar with the general concepts of 18xx games.