Last night I managed to get a bunch of games to the table… it was supposed to start with classic Dune, but two of the players were stuck in traffic for almost 2 hours (7:30pm and they actually showed up at 9:15pm), so in the meantime Eric and I played a handful of 2 player games.
First we played Air, Land, and Sea, which I lost by a fair margin.
Then we played Schotten Totten using the cards from Schotten Totten 2 (but none of its rules). The decks aren’t quite the same, I learned… ST1 has 5 colours numbered from 1 to 9 and SC2 has 5 colours numbered from 0 to 11. But that’s okay, it worked pretty well regardless and I was thoroughly obliterated.
Then the other two players (Mark and Tyler) showed up, and we managed to actually play classic Dune with all the bells and whis… well, many of the bells and whistles because Tyler had never played before and I didn’t want to dump EVERYTHING on him. He chose to play the Emperor, Eric got CHOAM (and proceeded to say it like Goldfinger from the Austin Powers movies every time… CHOOOooooaammmm… which I respect!) Mark took the Spacing Guild, and I got the Moritani (the Terrorists, basically).
The biggest problem I had (and I knew I would have) was going to be the economy. Everyone else earned Spice basically for doing nothing… the Guild from us landing our troops, CHOAM just got 8 free dollars every turn, and the Emperor received money by the sale of Treachery cards… however, both CHOAM and the Emperor start with no troops on Dune, so I was able to claim Arakeen and then, on the first turn, nab Carthage so I was earning 4 Spice for holding those two strongholds.
Sadly, turn 2 saw me strike an Alliance with Eric and CHOOOOooaaaam, because he was able to land on Sietch Tabr and threaten the Emperor (who had landed on the Habanya Sietch, while the Spacing Guild took Tuek, obviously), so I made a play for Tuek with a slight numerical advantage. And I would’ve won, too, except by sheer bad luck the Guild had my Traitor, and I used that exact traitor against him. Instant defeat!
I never recovered from that moment, basically. The Guild took Arakeen on Turn 3, and on Turn 4 they drew a Nexus event that allowed them to defuse my Terror token protecting Carthage (it was the Nuke) and then sweep in to take it.
Gosh, what a great game. I love Dune! For such an old design it holds up remarkably well.
After that we played a quick game of HOT STREAK in which, at least twice, every runner was knocked down, but nobody was ever eliminated. I managed to “win” with a final score of $67, whereas everyone else was in the $40s… the final round risky bet on Mum nailed me $30 and the win.