Finally busted out Unmatched Adventures: Teenage Mutant Ninja Turtles! The three of us were going to give it a go, but my wife got mentally tired and did not feel up for something new, but her brother was still game, so the two of us played.
I was Raphael (with Casey Jones) and he was Michelangelo (with April O’Neal) and we fought against Shredder as he attempted to take over New York, assisted by Bebop & Rocksteady and Baxter Stockman.
The way this scenario worked is there at five boroughs in New York and at any time one is Under Threat. Between some of the spaces are spots for Foot Soldiers and at the end of each round, Shredder gains 1 Threat plus 1 for every borough with a Foot Soldier. There’s anywhere from four to six such spaces in each borough. The way to remove these is when you Maneuver, you can choose one of your fighters to remove any Foot tokens they move through.
If the Threat track reaches the end, the marker moves back to the beginning and the Under Threat borough is now Fallen. The Foot tokens get flipped to their entrenched side and can no longer be removed. Additionally, if you move over them you now take 1 damage.
If four boroughs fall, the good guys lose.
Things started out pretty rough. I lost Casey after gambling that B&R would not hit him for 5 damage, and at first thought it payed off, but the During Combat effect added +2 if they were in the same Zone as Shredder, and they were. April fell to Baxter Stockman soon after.
We ignored Shredder and his 21 health until we took out the two minions, at which point one borough had fallen and it was getting tricky to keep near Shredder and try to keep the number of Foot tokens down. There is another activation card in the initiative deck for him which just adds 1 token per player to his borough (and if the borough is full, overflow is placed in a different one).
We managed to whittle him down, while he did the same to us. He also took over two more boroughs and we had tokens in all five, meaning he would gain 6 Threat at the end of each round, meaning we only had two rounds left to win .
He has some nasty cards that give him a +1 per Foot token in his borough, so he nailed Mikey for 9 damage at one point, but Mikey got the last laugh as he made a final attack for 3 and Shredder drew his 0 defense card, winning us the game.
This was a really close match, and we just got really lucky, as there are cards that move him to different boroughs, so he easily could have zipped away from us, leaving us trying to catch him to even be able to attack, or gotten the ridiculous +1 per token effect.
Good fun, and hope to play it again before too much time passes.