Your Last Played Game Volume 3

4 mascots are having a race (3 races, in fact) and you all gamble on them. Similar to games like Camel Up, Ready Set Bet, or Long Shot. Out of all of these, only Camel Up is in the same league.

You can do a main bet on one of these mascots or make a side bet (e.g. Will a mascot be knocked out this race?). When you bet, you can declare it to be a safe bet or a risky bet.

The cards can be influenced by you, with everyone playing in one card into the deck. And then the race begins. Mascots can move forward or backward. They can collide and knock other mascots. They can fall down and forced to crawl forward. They can also turn around and run the other way- HURLEY TURNED AROUND! GODDAMMIT! YOU MADE ME LOSE ANOTHER $10 YOU STUPID SAUSAGE

8 Likes

Ready, Set, Bet was such a let down after I played it. Like 1/3 of the game you doing nothing just watching a fake horse race.

4 Likes

I like it, but was expecting it to be more exciting.

It’s much better than Longshot TDG, which felt like a roll and write rather than a race.

It’s probably better to give up on racing games and spend a night at Wimbledon dog track

6 Likes

I got excited about it because Dice Tower said that the race part was full of people on their feet shouting for their horse, which is absolutely what I want players to be doing, but it sounds like
a) if that doesn’t happen then the whole experience is worse, and
b) Hot Streak does exactly that and with less complicated betting.

6 Likes

Whenever I’ve played ready set bet (which is once) it was a hit with non gamers. We didn’t play with anything complicated (just the normal “winner of the race” and no extra stuff) and played it on the tv and it worked.

I think having everyone focussed on the tv helped a bit and keeping it intuitive also helped. The real time - put the bet on early for better odds - just about brings it to something worth bothering with as a board game I think.

6 Likes

Separate post for this one as I have to gather my thoughts on this.

I have played Eternal Deck. I really like it. It’s pretty simple: you play a card. You can play it on the field where you make sets, on the River (which is like a pseudo-discard, or play a set to gain jewels. The game shares the same foundational design as games like The Game or Hanabi. You cooperatively play cards but you have to play them in certain order.

The game looks beautiful. The art style evokes this mystical feel. I like the “look ahead” that the game provides. It feels like the designer have some respect towards their audience. When you complete a set, you get to defeat an Eternal and grab their cards and add them into your deck. When choosing you get to see what cards you get and also what punishment/obstacle that they will impose on you. Therefore, the team can plan ahead on which Eternal to defeat and anticipate the new cards and punishments. And it makes you feel clever throughout the game. This is what I mean when the designer doesn’t treat its audience like idiots.

We played with the basic difficulty to get the grips with the game and then went on a standard one. Two games. The standard one feels adequately challenging. This is really not my kind of game. Games like The Mind feels like that kind of “dumb” filler card game that makes us high five each other. But man, this is pretty fun and engaging.

Will I buy one? Hmmmm… I want to get the LOTR Pandemic first but if I see this in stock on Travel Games again. Hmmmm idk :man_shrugging:

11 Likes

Eternal Decks is freaking awesome

6 Likes

Every game is different when “life of the party” aka Tom Vasel participates. I’ve seen him on tables at Essen.

i think this is what keeps me from trying social games he likes. I’m not him. i can’t get a table going like he does.

10 Likes

Yeah, the only time I have seen people enjoying Coaster Park for more than a few minutes was his game at Essen.

6 Likes

Played a solo two-hero co-op of Fortune and Glory.

I think I understand the rules now. Got very lucky taking down the Villains’ starter secret base early, so they didn’t generate more soldiers for the first few turns. Then got very UNlucky with the villain nearly solving a huge temple in one turn, and me crashing out on a cliffhanger.

Apart from one play of the simplified intro game this was my first attempt at the full complex version and involved a lot of re-reading of the manual.

9 Likes

I am hoping to get this played for my birthday next month.

5 Likes

Merchants Cove

with Merchants Cove: The Dragon Rancher

With the recent arrival of the Merchants Cove Big Box, I found myself actually appreciating the design of the box, rather than simply cursing its large size.

The nested box that divides the big box into two chambers is quite elegant, actually.

And, in an attempt to prove its usefulness, I set out to play a game of Merchants Cove. Unfortunately, I didn’t really have the spare time or energy to learn any of the new modules; but I did take the opportunity to try out one of the merchants I’ve had for a while but never played: The Dragon Rancher. You may recall a couple of years ago that I created custom wooden poop tokens for The Dragon Rancher because the person I bought it from had lost 3 of them (I did eventually get replacements from the now-defunct publisher).

The Dragon Rancher uses a mancala adjacency mechanism on its merchant board in both placing food tokens and moving dragons around to eat said food tokens.

And then, when you move a dragon to your market stall, you place a poop token on the grid where the dragon was, which blocks that square until you clear the poop.

The Dragon Rancher is also supposed to feature a bag building mechanism, but in reality there’s very little building to do; over the course of the game, you could possibly add a total of 8 tokens to the bag that starts with 20.

I think action efficiency is also a central concept for (but not unique to) this merchant; it’s best to shovel poop when all 4 poop tokens can be cleaned up at once, since you clear them all for the same amount of time regardless. And the “Eat & Grow” action allows you to create a new dragon, move dragons to grow them, and move dragons to the sales pen an unlimited number of times, as long as each sub-action is legal.


Unfortunately, I randomly chose a Rogue and Townsfolk cards and ended up with a setup that didn’t quite work. My Rogue card was “The Fence”, which mean I only had 1 rogue available in the bag, but one of my townsfolk cards, Underworld, interacted with incoming rogues on the piers – this meant the game ended up being quite low scoring (relatively speaking).

I won, 195 to 126.

And, furthermore, this is probably the best designed “big box” that I can think of. It’s not fiddly and it’s easy, relatively speaking, to retrieve just what you need without having to deal with what you don’t.


Gaming Goal 2025 Status

[Cellulose] [Silent Victory] [Spirit Island] [Ashes Reborn] [Crokinole] [Crokinole] [Ticket to Ride: Nordic Countries] [Endless Winter: Paleoamericans] [High Frontier 4 All] [Monopoly: Disney Lilo & Stitch] [High Frontier 4 All] [Merchants Cove]

6 Likes

Aquasphere, someone at the club was keen to play it and it was a better offer than Terraforming Mars. It’s alright.

ManekineCollection, not for me

Mille Foire, what a fun game.

Fairy, absolute banger

7 Likes

On Saturday I attended “SOBSCON 2025,” the first Southern Ontario Battletech Society convention. It was held at the lovely Torchlight Games in Burlington, a lovely location with ample gaming space.

They held a bucket list of events, demos of Catalyst games other games (Leviathans being the big one, ha), but also an Alpha Strike tournament, Grinder events, Legends, and the reason I was there, a Battletech Classic tournament.

6,000 points, Clan Invasion era, Inner Sphere only, exactly 4 mechs. Gibberish for non-BT players, but it basically meant a three round events where you wanted to blow up more of their stuff than they blew up of yours.

I took a King Crab 001 (a pair of Gauss Rifles, a Large Pulse Laser, an LRM15, and two Streak SRM2s that didn’t successfully fire all tournament) with a 3/5 pilot, a Hatchetman 5S (LB10X autocannon with Cluster ammo, three Medium Pulse Lasers, and his Hatchet) with a 3/4 pilot, a Bushwacker X2 (3 LRM5s, an AC10, two Medium Pulse Lasers, and a pair of MGs) with a 4/5 pilot, and a Panther 6R (PPC and SRM4, the most vanilla of the Panthers) with a 4/5 pilot.
For the record, I painted all my mechs according to the Aurigan Reach/House Arano scheme, a minor Periphery State that I am very fond of.

No gameplay impact aside from looking great.

Upsides: a lot of very accurate long range firepower that does serious damage.
Downsides: slow AF. The fastest model is the Bushwacker at 5/8 (walk/run), and the two models with jumpjets were both 4/6/4 (walk/run/jump).

Heaven or Hell, duel 1! Let’s Rock!

This was the only round I remembered to take any pictures…

My opponent, a really lovely fellow named Ian, was playing a Marik Militia list which included:
Flashman (lots of lasers)
Ostroc (even more lasers)
Spider (fast jumping, surprisingly sturdy little Light with 2 pulse lasers)
Thug (basically a Warhammer dual PPC and SRM, but with more armour).

The spot where my King Crab is standing is a Level 3 hill, allowing me to see almost the entire field. I stood there and rained Gauss shells o’er my enemies, aye, until they were naught but burning hot wreckage.

The King Crab basically won me the game by itself. First round I got a very lucky hit on his Spider, taking out the left torso and half of his jumpjets. Everything else was trickier, but eventually it all died to the King.

Heaven vs Hell, Duel 2! Let’s rock!

My second round opponent was in green and yellow (probably a Liao player?), and he had
Longbow (2 Artemis IV linked LRM20s and 2 Artemis IV linked LRM15s)
Siracco (sp? A 95 tonne quad mech with dual UAC10s)
Tarantula (a fast quad with a few medium lasers)
Spider (as above)

The Spider took an ungodly amount of abuse, getting both torsos and a leg blown off, basically with 3 pips of center structure and a little of its right leg remaining. My King Crab was able to put serious damage on the Siracco, and my Hatchetman took out the Longbow with repeated axe blows, but when the King Crab fell (lots of damage from those UAC10s and LRMs), my opponent took out everything but the Hatchetman. A loss, but a well fought one.

Heaven vs Hell, Duel 3! Let’s Rock!

My final opponent was running a mishmash paint scheme, no particular unit cohesion (but whatever, no judgment here) including:
Banshea (an AC20 with Precision Ammo and a small laser)
Daedalus (a Phoenix Hawk but loaded with SRMs)
Flashman (all the lasers)
and a Rattlesnake (a Jenner with more lasers)

My dice were super hot this game, in a very unusual way: hit rolls were pretty good, average one might say, but when rolling for Location on the Location Table, I rolled a lot of double 1s.

The thing is, “2” on the location table is a Through Armour Critical (basically part of yiur shot penetrated through the armour, resulting in a chance of critical damage). And I got a LOT of those. 6 or 7 of them, enough that my opponent was starting to get very upset. I swapped out my dice happily, and still got a few more.

Eventually his Banshea fell, his Flashman was kicked in the head and died, and we called the game a victory before my opponent started throwing things (unsportsmanlike behaviour, sure, but we’ve all had bad dice days).

Overall, a fun tournament!

11 Likes

Perhaps he was just loudly and succinctly identifying you as a Southern Ontario Battletecher.

4 Likes

I’ve played a couple of solo games of Troyes. Hadn’t played it for ever so long.

I love Troyes!

First game I achieved the customary minus thirtysomething score against the notoriously challenging Le Roy. Then I had the bright idea of giving myself a purple die from Ladies of Troyes, and that, combined with playing a bit better, led to an astonishingly good score of minus nine! I reckon if I gave myself two purple dice I might even win!

9 Likes

The Cost - mine asbestos. People die. But it’s ok: We made money :money_mouth_face::money_mouth_face::money_mouth_face:

Minecart Town - very nice logistics/resource conversion game

Fate of the Fellowship - LOTR pandemic. We won

Kabuto Sumo

Merv - another Lopiano win! I might prefer this over Shackleton Base, maybe. This is a good Euro

Link City - word association game but as a city builder. It’s nice..

Moon Colony Bloodbath - FINALLY! Played and dont need to buy it. It’s a nice endurance game where you build up your tableau and the game keeps handing out punishments until one player busts.

It was very fun. That kind of fun you get from Galaxy Trucker when your ship splits in half by an asteroid.

Through the Desert

Traders of Osaka - it’s been years. And it was very fun. I might try to track a copy

Note: my friends played Hot Streak on two ocassions (with my copy) and I wasnt in both games. Life is unfair! :sob:

10 Likes

I’ve finally got round to properly playing the campaign in Under Falling Skies.

I nearly sold this game recently, but I’m so glad nobody wanted it, as it’s really rather good and I’m enjoying it very much!

Definitely a great solo game. I think I’ve concluded that I really like it, but when I’ve had enough after a while that doesn’t mean I should sell it! Instead I should put it back on the shelf for a bit and in a few months I’ll enjoy it as much as I ever did!

11 Likes

Another game of Dark Quarter. We had an extra player, so we replayed the first scenario. It seems the physical map really isn’t required, the app tracks where you are and what/who you can interact with.

Pan Am, an easy to learn game. You create routes with your planes by playing location cards. You can upgrade your aircraft so you can tackle longer routes. To be able to claim a route you need to control either city, either by creating an airport or by using a location card. Fairly easy to pickup and play. I used to own this game, someone else in the group got it for cheap.

Just One, quick co-op game.

The Lost Code, had the worst game, it was embarrassing. I basically scored nothing from my guesses – although I decided to throw caution to the winds and went for the top points, all or nothing. If you only select one guess for a number, you get 5 points if you get it correct. If you guess two guesses, you get 2 points if you’re right. And if you make 3 guesses you’ll only get a single point. I used to be ok at this game, not sure what happened.

Torchlit, quick trick taking game where you earn points by moving thru dungeons.

Trick and Snipers, first play. Another trick taker. I thought this would be an easy one to play, but the rules weren’t very clear. It’s a fairly standard trick taker, but there are two special wins that score you points (and only those special wins score). If you play a card that adds up to 13 with the winning card, then you win instead. And also if you use a “7” card, but it’s not clear whether you have to win the trick with the 7, or just win a trick with a 7 in it.

10 Likes

Under Falling Skies nearly went on my sell-pile for Wellycon this weekend, but in the end I decided I’ll want to play another campaign game at some point – and at a more enjoyable difficulty level than I chose the first time. A full campaign was definitely as much of that game as I wanted at a time, but I don’t want to get rid of it yet.

4 Likes