Wellycon plays:
-
Caylus – I’d not played this before, but a friend brought his Premium Limited Edition along, and my goodness is that a pretty production. Neat game!
-
Regicide Legacy – Badgers From Mars were there doing demo games. It wasn’t for sale, but apparently the production is all complete, and it’s on the ships and en-route. I was gutted that I missed out on playing the prototype the last time they were at Wellycon, so I made sure I got to try it this time! The first mission is just classic Regicide (the narrative that runs through the Legacy campaign begins with the events of the original game), so they were demoing the second mission, and we had a 4p game of that.
I really enjoyed it – the game is (I assume) going to be a whole series of variations on the original game, across a dozen different missions, with an evolving deck of heroes. Our opposition here was quite different to the original game (specifically: a multi-headed hydra, with heads that ‘grow back’ (returned to the bottom of their deck) unless killed with perfect damage, and each with a varying combination of dual-immunity. I was convinced that we were done for in the early going, but we just barely weathered the storm and managed to come back strong for the win, with the help of a new player ability.)
It’s a really lovely production. It’s slightly mad that they jumped from a standard 52-card deck game to such a big/fancy/(and consequently pricey) follow-up, but as a big fan of the original game I’m very much looking forward to diving into the finished product.
(Photos below.)
I then plonked a pile of games I’d brought with me on a table with a Players Wanted sign, and started teaching myself Courtisans. I’d barely started reading when someone wandered up, and as I was pretty sure we’d want more than 2 for Courtisans I suggested…
-
Hive x2 – they grokked it right away and seemed to really enjoy it, which was great. I always enjoy seeing someone wrapping their head around this game :). During the second game another person stopped to watch, and once the game was over we all decided to play…
-
The King Is Dead – I always enjoy this, and every time I play it goes differently. I haven’t played a game where one faction gained so much control so quickly, but Scotland had half the country after only 5/8 regions had been resolved. And that’s when I realised I was screwed, because although I was first-equal in Scottish influence at that time, there were no remaining blue cubes on the map, and there was no way anyone was going to add one without then taking it for themselves. I tried to pivot to a French invasion, but the others had the cards to counter my attempts. The others ended with exactly the same influence over all three factions, so the ultimate tie-breaker of “who had reached that position first” decided the winner.
Next we set up for:
-
Hansa Teutonica – initially intending the same 3p, but another person turned up so we played with 4p. I never feel I’m great at teaching H.T., but I think I did better this time, as we played some dummy rounds and I demoed each action using those example pieces on the map, and there were fewer questions and points of confusion than I’ve seen before.
This play through felt strangely slow to me, and part of that is just that I’m so used to 2p H.T. when it takes half the time for it to be my turn again, but I also found myself wondering whether the 4-5p map is maybe a bit too open with 4p, as it wasn’t quite as interactive as I wanted. I still enjoyed it as I always do, and I think all of the others did too.
We broke for dinner then, so I wasn’t expecting to play with the same group again, but after setting up quite a while later to (once again) learn the handful of rules to Courtisans, first one and then the other of our TKID group turned up and so we played…
-
Courtisans x3 – we all really enjoyed this. Super simple to learn and quick to play, with proper decisions to make, a bunch of second-guessing the other players, a dash of subterfuge and messing with the different card states around the table, a couple of random secret goals each, and all with very attractive components.
We decided to stop after 3 games, and one of the group had to leave in about 20 minutes, so I glanced at my other boxes and assured them that 20 minutes was loads of time to play…
-
Forks x3 – which I realised is an incredibly similar game to Courtisans. I was frankly confused that this didn’t occur to me while I was playing Courtisans, but the moment I opened the Forks box my brain went “hang on a moment… we’ve basically just played this”. Courtisans is rather like Forks with special powers, secret goals, and less maths. Forks is so quick and streamlined though that I’m completely happy having both games. We whipped through 3 games in about 15 minutes.
The others then left again, and I decided to remind myself how another of my two-player games worked, and then someone asked if I was looking for another player, so after a quick refresher we jumped right into…
-
Great Plains x2. Lovely little game. Another "quick to learn, quick to play, but packing a very solid amount of game into that short span of time (probably ~10 mins for a game?), and lots of set-up randomisation to keep things interesting.
Checking the time, I decided I could squeeze in one more thing, and as my new opponent had never played it, we played…
-
Hive – only time for the one game (I’d usually want to play at least two with a newcomer), but I was really happy to get to show it to someone else, and they seemed to like it.
That was everything. On Friday night I’d also attempted to learn/play Final Girl before leaving, and I got it set up ready to play, and read through the instructions, but in the end I packed it away after just one turn after realising that I was far too tired and literally in danger of falling asleep at the table.
I took almost no photos, but I did take these: