This is something slightly different from our usual sessions: we discuss in retrospect one of the games we’ve played, how well we think it worked (or didn’t), and how we might use it again.
1 - Accidentally Left Someone On the Moon: The Whartson Hall Gamers discuss The Cthulhu Hack.
2 - Not A Wonderbra: The Whartson Hall Gamers discuss Monsters and Magic.
3 - Blowing the Devil’s Trumpet: The Whartson Hall Gamers discuss Genesys
4 - And I Don’t Have a Cat: The Whartson Hall Gamers discuss Forgotten Futures
5 - Shooting It Is The Worst Thing You Can Do: The Whartson Hall Gamers discuss the Cubicle 7 Doctor Who RPG
6 - Take Those Dice Outside: The Whartson Hall Gamers discuss Dragon Warriors
7 - Now You’re Locked Down In The Basement: The Whartson Hall Gamers discuss Call of Cthulhu
8 - Translating from the Original Mad: The Whartson Hall Gamers discuss Call of Cthulhu (again)
9: So I Let The Dice Fall Where They May…: The Whartson Hall Gamers discuss Tunnels and Trolls
10: Are You Putting Your Game Out Of Business?: The Whartson Hall Gamers discuss GURPS (part 1)
Session 11: Think Of Us As a Flange: The Whartson Hall Gamers discuss GURPS (part 2)


