Agreed. I’m loving the background, I’ve (as usual) played fast and lose with the starting scenario which is a good intro to the game, but if there ever was a rpg that screamed “edit me, and give me an index!” this is it!
After a few weeks it became pretty apparent that something wasn’t working, so we took a look at the rules, the published errata and some of Troll Lord Games’ other rulebooks to see if we could sort it out. We now have corrections for the experience and Victory Point rules, along with clarifications and a few agreed interpretations for some other areas.
The core system is very straightforward, basically an Attribute Check where a D20 roll is added to the relevant Attribute Modifier, Character Level and other bonuses/penalties, then compared to a “Challenge Class” (i.e. Difficulty Level) or to Armour Class for combat, with the aim being to roll equal to or higher than the target. Nothing especially convoluted or difficult there, but some of the information is buried and only briefly mentioned, some is contradicted by other parts of the text, and a few bits don’t seem to make mechanical sense.
At this stage I think we’ve got the hang of the actual intention behind the rules even if a couple of points still need discussing, so we’ve been working on a quick reference sheet for everyone to have to hand and making sure that we all understand how the powers are supposed to work.