V-Commandos: Snowflake


#82

That takes out the special, at least. Drops a uniform.

You could wall-hop in, risk the vis check, shoot once and plant? (Or not shoot and get out again.)


#83

If I shoot, do I get to do it before they shoot at me?


#84

Yes. The only time enemies shoot during player turns is if you enter or leave their tile while visible.


#85

OK, wall-hop in. Roll those visibility checks.


#86

But then my post will be too short.
@discobot roll 2d6


#87

:game_die: 2, 4


#88

Am I spotted? I’m not clear on these rolls, normally trying hard to avoid them.


#89

Yes, you’re always spotted on a 1-2.


#90

Well, let’s shoot:

@discobot roll 2d6

No, stupid: plant and wall-hop out!


#91

:game_die: 3, 6


#92

OK, so that gets you fired on as you leave, needing 4+:

@discobot roll 4d6


#93

:game_die: 6, 1, 1, 5


#94

(I was assuming you’d take the first aid kit and uniform with you.)

  • Enemy reinforcements
    • North
      enemy-1
      enemy-2
      enemy-2
      enemy-2
    • South
      enemy-2
      enemy-1
      enemy-1

Before I do the enemy movement, would you mind if I set off the charges? It’ll do good things for my chance of survival.


#95

By all means, blow up some Germans!


#96

OK, that kills the NW four without an equipment drop.

South: enemy moves randomly.

Which means I only have four dice shooting at me, trying for 5+.
@discobot roll 4d6


#97

:game_die: 2, 1, 1, 2


#98

Phew!

Turn 8



#99

I don’t think we can get out this turn, because of Bruno’s injury. So I can shoot and stay visible this turn, and save an action for more shooting of reinforcements, while he first-aids himself.


#100

Right-oh, First-aiding now.


#101

That takes your one action, but gives you the other two back.