That takes out the special, at least. Drops a uniform.
You could wall-hop in, risk the vis check, shoot once and plant? (Or not shoot and get out again.)
That takes out the special, at least. Drops a uniform.
You could wall-hop in, risk the vis check, shoot once and plant? (Or not shoot and get out again.)
If I shoot, do I get to do it before they shoot at me?
Yes. The only time enemies shoot during player turns is if you enter or leave their tile while visible.
OK, wall-hop in. Roll those visibility checks.
2, 4
Am I spotted? I’m not clear on these rolls, normally trying hard to avoid them.
Yes, you’re always spotted on a 1-2.
3, 6
6, 1, 1, 5
(I was assuming you’d take the first aid kit and uniform with you.)
Before I do the enemy movement, would you mind if I set off the charges? It’ll do good things for my chance of survival.
By all means, blow up some Germans!
OK, that kills the NW four without an equipment drop.
South: enemy moves randomly.
Which means I only have four dice shooting at me, trying for 5+.
@discobot roll 4d6
2, 1, 1, 2
I don’t think we can get out this turn, because of Bruno’s injury. So I can shoot and stay visible this turn, and save an action for more shooting of reinforcements, while he first-aids himself.
Right-oh, First-aiding now.
That takes your one action, but gives you the other two back.