V-Commandos: Snowflake


@Lordof1: the red badge means a higher-difficulty rule. Yes, I will be removing the tiles, the first one at the end of next turn.

Bruno: Up, N, N (stealthy/uniform, has a saved action)
Sapper: Up, E, N, block W entrance (stealthy/uniform, no saved action)
Medic: Up, E, save (stealthy, has a saved action)
DC: Up, E, N, N (visible, no saved action)

The alarm goes off. Yeah, we could have stopped it, but it would be too slow I fear.

  • Enemy reinforcements

Bruno, with the silenced Sten, can shoot E with a saved action. I’m assuming he does; can rewind if not.

@discobot roll 2d6


:game_die: 3, 2



Free enemies move towards Death Cheater. One vis check in the north, two in the south.

@discobot roll 3d6


:game_die: 4, 4, 6


Nobody is spotted.

Medic uses his saved action to shoot N:
@discobot roll 2d6


:game_die: 3, 6


Drop: spotted, TNT, which goes straight into the sapper’s pocket.

  • Enemy fire
    Vs Death Cheater:
    @discobot roll 1d6


:game_die: 6


Turn 19

Event has no effect. At the end of this turn we discard the entry tile.

My people seem to have got left behind, but a basic three actions is enough to get even the medic into the central northern room, albeit visibly, once the door has been opened and the remaining NW enemy shot. Shooting E with any spare actions seems like a good plan.


Bruno shoots the enemy on the NW tile with him and DC. Needing 3:

@discobot roll 2d6


:game_die: 6, 1


Got him. Shoot door, move E.


Question: Is the German in the objective room the officer we have to question, or someone who should be shot?


Drops another spotted token, no effect.

Someone who should be shot. (And it does occur to me that at one turn-end we might legitimately fill that room to stop anyone else getting in.)

(You could have close-combatted that enemy, since he hadn’t spotted you, but it makes no difference.)

Sapper goes north, east, crowbar.

Medic goes north, north, east and is now visible.

@Lordof1, if you felt like coming in, shooting the door, and shooting east once or twice I certainly wouldn’t complain.


I’m a bit low on actions and currently visible. My plan was to stealth east, I can shoot the door but nothing else, otherwise they’ll all be coming in here to get me.


Hmm except I see they’re moving west anyway. Will they come through the door even if it’s locked?


Ah never mind, I see the medic is visible anyway, sorry. East, shoot door, then shoot east.


@discobot roll 3d6, there’s a good chap.


:game_die: 4, 5, 6


Super! How’s that for you, medic?