Bruno shoots N:
@discobot roll 2d6
Bruno shoots N:
@discobot roll 2d6
1, 2
Shoot again:
@discobot roll 2d6
5, 2
Got him, move N and save. What did he drop?
A spotted token; no effect.
@COMaestro asked for a die roll:
Officer moves E, E, shoots E
2d6: 1 + 1 = 2
Hmm, debating if I should use my saved action. I think I will wait, unless the Scout wants to enter that tile right now.
Well hang on, you only needed to move once to get into the medium tile where Scout is, then shoot.
Newcomers will move east, so you don’t want to be in the SE corner, but you should be safe in the medium tile (where scout is now) or in the small south-central one (where the enemy is now).
@COMaestro asked for a die roll:
Oops, looked like two small tiles at a glance. Okay, so I have used two actions so far.
Shoot W
2d6: 4 + 1 = 5
Nah, I’ll chill here.
OK. Scout: E E N.
Reinforcements tN
tS
tN enemies move E. tS enemies move E. Nobody is visible, so no firing.
Hmm. If Scout allows himself to be seen, he can go into the large tile, do the objective, then wall-hop to the exit room. He’ll take 3 dice of fire on 2+. Not a great plan; I’d be happy to hear a better one.
It’s going to be necessary for @COMaestro to start trimming down the guards, I think.
Bruno goes N, shoots W:
@discobot roll 2d6
4, 1
That’s got him; lurk where I am.
@COMaestro asked for a die roll:
Sorry, I meant to post this a while ago, then got called away and been busy since.
You could also move stealthily to the large tile and take a chance on being spotted. If you aren’t, you can do the objective but you risk being spotted by reinforcements from the E. If you are spotted, you can run and hop into the room.
I can’t do much without tripping the alarm, so Officer will move E, pick up grenade, shoot the door N, then shoot E.
2d6: 5 + 3 = 8
The élite drops another uniform.
OK, we’re expecting a northward move from the reinforcement and neither of us has a spare crowbar.
I think the best bet is for me to rejoin you, then wall-hop out of the central exit room when it’s time to do the thing. ([1] gets in blatantly, [2] does the objective, [1] gets out again becoming stealthy, then we have to survive one turn of reinforcements before we get out.) So I’ll set up for that now, moving S W N.
Reinforcements tN
Reinforcements tS
tN movement S
tS movement N