V-Commandos: Grail (Dec 2020)

I’m hoping to get into the NE drydock this turn.

Bruno goes N, N, shoot door, save.

Over to @COMaestro I think.

(Er, note, Bruno, you’ll have at least three guards coming west!)

Oh, damn. Can I use my +1 to move S before they do that, while remaining here for now in case the Officer triggers an Assault?

@COMaestro asked for a die roll:
I will trigger an Assault and shoot the guard to the E.

2d6: 3 + 6 = 9

Okay, I will also move E so I can shoot into the N room next turn to clear it out for the Scout. Anyone who wants to shoot off of my Assault can do so.

@JGD - yes, that can happen after all our actions and before enemy movement.

So I guess you’re joining in the assault?

Sure am. @discobot roll 2d6

:game_die: 1, 6

Take the 3-box enemy.

Hi! To find out what I can do, say @discobot display help.

Oh, what are the drops?

In the E small tile: spotted (no effect)
in the W drydock: grenade.

OK, still a bit guard-ful for me (and we haven’t found a medical kit yet), so I’ll block the SE entrance then return.

Reinforcements:
enemy-2-hammer
enemy-1-hammer
enemy-1
zero

[Bruno spends +1 to move S.]

Enemies move W. No enemy fire.

Turn 5


Officer clears E drydock; I move in, plant, out; if the enemy move E I set off the charge to take advantage of the event? (Possibly I do anyway, to stop them circling round behind us, since the terrain special rule removes the tile completely.)

Sounds good to me. Bruno will start clearing guards to his N.

@discobot roll 2d6

:game_die: 5, 6

That’s two of 'em, try for the third:

@discobot roll 2d6

:game_die: 5, 4

Bruno has two actions left: what did they drop?

Crowbar and TNT. I think Bruno has one action left - he burned the +1 to avoid being spotted.