Yes, this is true. So Medic and Sniper might do up [2] W [1] on the first turn.
If Scout plants the central charge, which I still think isn’t necessarily a terrible idea, I believe he’s going to have to face at least one stealth check wherever he goes.
How about the Scout goes Up (1), E (1), Crowbar the SE entrance, and retain saved action. That lets Medic and Sniper enter without immediate encounters, and you can start working West picking off guards with the Medic’s silenced Sten.
@COMaestro, I think Medic’s planning to wear uniform [1], up [1], w [1]. Sniper’s already wearing the uniform, but I don’t think she can get far enough to crowbar the SW entrance. Thoughts?
It is probably too late, but would it be better if the Scout goes up, window climbs W and crowbars the door. Medic dons uniform, comes up, shoots locked door. Sniper comes up, moves E, crowbars door. That way we get both S entrances locked.
Scout: up [1], W across wall [1], crowbar entrance [1].
Medic: wear uniform [1], up [1], shoot E door [1].
Sniper: up [1], E [1], crowbar entrance [1].
Enemy reinforcements clockwise: E, SE, SW, W.
enemy-1-hammer
enemy-2
enemy-1
enemy-1
Enemies move W. No visible commandos; no enemy fire.