I got nothing and get my revenge for the planet that I couldn’t land on.
I think I am going to need an updated map and pic of all player boards, please @Delwayne.
Okay, going to use Stall Tactics by discarding the Economic Initiative action card. This will let me place a Mech, which can go on Siig.
Back to @GabrielH with the Ghosts.
I’ll pass.
The Winnu have passed, so on to @Marx with the Titans.
I believe I have wreaked enough havoc for one turn.
I will use Hope’s End’s ability to gain an Action Card, and I’ll use Mallice’s ability to gain 2 Trade Goods (and again the Mentak and @GeeBizzle is welcome to take 1).
The Mentak have passed already, bringing us back to the Xxcha and @Captbnut for their turn.
I’ll activate Lisis
I’ll exhaust everything to build a Carrier, 3 infantry and 3 fighters
(As a side not, how do I fix the damaged ship at Archon Vail?)
I’ll take a trade good thanks.
They get repaired automatically during the Status Phase.
(or by using an action card or special ability)
… so. Hi. Sorry.
You have 9 Resources to spend, plus “AI Development Algorithms” if you choose to exhaust it for this turn (will reduce the cost of your production by 1 since you have 1 Unit Upgrade… War Suns).
A Carrier costs 3, Two Fighters cost 1, Two Infantry costs 1, one more Fighter costs 1, and one more Infantry costs 1 (Fighters and Infantry are both 2 units for 1 Resource, but you can’t mix-and-match). So for what you requested, as you requested it, it would still only cost 7 (3 + 1 + 1 + 1 + 1)… and it would make way more sense to make either 4 Fighers and 2 Infantry or 2 Fighters and 4 Infantry for a total of 6 Resources.
… but Lisis can only produce 4 “pieces of plastic” (units) total (Resource of the planet + your Spacedock Production, usually 2 unless racial abilities or tech add more).
So. Hi. Sorry.
You could make a Carrier (3) plus 2 Fighters (1) plus 1 Infantry (1). Or Carrier (3) plus 2 Fighters (1) plus one Mech (2). Or a Dreadnaught (5), a Carrier (3), and two Fighters (1)…
Carrier, 2 Fighters and a mech it is
That brings us back to @COMaestro and the Yssaril.
Recent scans are telling us there are items of cultural significance to the Yssaril Tribes on the planets of Ba’Kal and Alio Prima. As such, we must investigate, and promise our Winnu neighbors that we shall vacate their planets as soon as our investigations are complete.
Activate the system S of Winnu. Move the dreadnaught, cruiser and two infantry from my home system. Also move the dreadnaught, cruiser, and infantry and mech from the Siig system.
Any PDS shots from Ba’Kal can be Sustained by the two dreadnaughts, and they are immune from Direct Hit cards, so we can just skip to the ground invasion step, I believe.
Two infantry will go down to Alio Prima, and I get two bombardment shots against the lone defending infantry. Once this is resolved, the remaining infantry and mech will invade Ba’Kal.
@Marx asked for a die roll:
We should do the shots anyway, just in case (because theoretically somebody could attack you there before your ships have a chance to repair).
Winnu PDS hit on 6+ but Yssaril have Antimass Deflectors so they’re hitting on 7+. They have Plasma Scoring, so they’ll get 2 shots.
Fire!
PDS 7+: pool 2d10: 2, 3
@Marx asked for a die roll:
No hits.
So, you get two Dreadnaughts bombarding Ba’Kal, hitting on 5+, with Plasma Scoring for an extra shot.
Fire!
Dreadnaughts 5+ pool 3d10: 1, 9, 10
@Marx asked for a die roll:
Boom, successful invasion of Ba’Kal and your 2 Infantry land.
The invasion of Alio Prima is going to be a bit dicier. The Winnu “Magen Defense Grid” allows the Winnu to immediately allocate a hit to your forces, and then their PDS (plus Plasma Scoring) gets to shoot at your Infantry and Mech. If both shots hit, your invasion will fail (you have 3 health worth of troops, they already hit you for 1).
I’m going to assume they allocate that one hit to the Infantry (it’s the only thing that makes sense… if the PDS gets 1 more hit and they allocate it to the Mech, you kill the Infantry anyway, and if the PDS gets 2 hits then it doesn’t matter where it’s allocated, your entire force is wiped out). So, with that in mind, let’s see if you succeed in your invasion! And no
FIRE!
PDS 7+ pool 2d10: 5, 10
The “And no” up there was from when I was going to write “And no Antimass Deflectors” but then realized that Antimass Deflectors just says “Units”, not “Space units”, so yes, Antimass Deflectors.
Okay, 1 more hit, and you take it on your Mech. Invasion is successful, PDS and Spacedock are destroyed, and the Yssaril take both Ba’Kal and Alio Prima unless @MIGHTYSploosh has some trick up his sleeve (and if he does want to play cards at any point, just say at what point you would’ve, and we’ll rewind to there and re-roll as necessary!).
Otherwise I believe it is back to the Xxcha and @Captbnut
@MIGHTYSploosh Sorry, I just remembered that the Yssaril have that tricky “Transparasteel Plating” which means you can’t play Action Cards after you have passed. So if you have tricks, they won’t work here.
Sorry!
On to @Captbnut and the Xxcha.
Incorrect! The Yssaril seek to do as little damage as possible. Thus, I play the Infiltrate action card:
When you gain control of a planet: replace each PDS and space dock that is on that planet with a matching unit from your reinforcements.
Otherwise, we regret the loss of life, but this was necessary to further understand our past and heritage. These worlds may have originally been Yssaril outposts.