I will not use Leadership.
For my turn, I will activate Creuss, to Produce; I will exhaust Accoen and Creuss plus a trade good to produce a Dreadnaught, a Carrier, and a pair of Infantry. (with Sarween Tools)
I will not use Leadership.
For my turn, I will activate Creuss, to Produce; I will exhaust Accoen and Creuss plus a trade good to produce a Dreadnaught, a Carrier, and a pair of Infantry. (with Sarween Tools)
That takes us to @Captbnut and the Xxcha for their turn.
I’ll play Politics and make myself Speaker
My reign as Speaker was glorious, and we wish the Xxcha as much success as we had during our time.
Everyone can decide if they want to spend a Strategy Token for 2 Action cards… in the meantime, I believe we are on to the Mentak and @GeeBizzle for their turn.
(The Titans of Ul will not spend a Strategy Token for Action cards… gettin’ kinda close to my hand limit)
I will spend a strategy token
On my home world I’ll produce a cruiser, a destroyer, a dreadnought, 2 fighters and 2 infantry.
Can I also check which of my advisors are unlocked I didn’t realise that my third one was unlocked at some point.
I keep forgetting about action cards and advisors that I have.
Just a reminder to list which planets and/or resources you’re spending to build. Makes everyone’s life (especially @Delwayne’s!) easier.
Did you want to use the Leadership Secondary (spending intervals of 3 Influence to gain 1 Command Token which you can place in Tactical, Fleet, or Strategy)?
EDIT: Meanwhile, I suppose @COMaestro and the Yssaril can take their turn.
I think that exhausts all my planets apart from Arwen and Meer. I already passed on leadership. Forgot I could use the tokens towards my fleet size.
Shoot, one more thing: your homeworld can only produce 6 pieces of plastic, not 7 (Space Docks 1 produce the planet’s Mineral resource + 2 for the total number of pieces of plastic you can make).
You can choose to remove 1 of the Infantry or Fighters (it still costs 1 Resource, either way), or you can choose one of your Capital Ships not to produce.
Crumbs, I hadn’t noticed about advisors either, all of mine should be unlocked as well
Ok I’ll make 1 less infantry.
I will play the Uprising action card:
Target is Ba’Kal owned by the Winnu, only because it is the highest value non-exhausted planet. I gain 3 trade goods.
@MIGHTYSploosh is next.
Huh. I was going to mention that the Mentak could steal one of your Trade Goods… but I don’t think the two of you border each other any more. You might be in the clear.
Never mind, then! On to the Winnu!
I have their promissory note which makes me safe from that ability.