Thank you for the reminder!
Gosh, that’s a major lockdown…
Here is the updated board.
Also, @captbnut and I swapped two commodities, so we should have two less showing. But that can be fixed in the next board update.
I discard Reverse Engineer to use my Stall Tactics ability. When I do I will exhaust Cormund to build a Mech on Vorhal.
sorry, yes, I was looking at an older player board.
(remember, there are a limited amount of Mechs)
Next up is @GeeBizzle
Four mechs, right?
correct. Only Four.
Let’s move a cruiser, a fighter, a dreadnought and 1 infantry over to Meer.
Just to clarify, @GeeBizzle, are those all from your Homeworld that you’re moving them to Meer from?
Meanwhile, @MIGHTYSploosh can take your turn.
Yup that’s the plan.
Next up is @MIGHTYSploosh
I will send 2 dreadnoughts and a fighter from Ang to Lodor and rid the sector of any visitors.
However, already having a command token there means you cannot activate the system to do anything there (includes moving into it).
You have to decide on something else for your turn.
@MIGHTYSploosh
I believe the command token at Xanhact is a mistake. If it is, can you move my 2 dreadnoughts and fighter from that area to the warp tile SE of it? And begin combat.
@Delwayne asked for a die roll:
@MIGHTYSploosh @GabrielH
Anti-Fighter Barrage
2d10: 1 + 2 = 3
I’m going to presume announce retreat for the Ghost.
Dreadnoughts shoot
2d10: 5 + 2 = 7
Destroyer shoots
d10: 2
Fighter shoots (if still alive from barrage)
d10: 10
I’ll activate Lisis to build there
Any help welcome with what to build.
Probably 2 infantry, a carrier and a cruiser. I have trade goods. I’ll use resources from Everra, Perimeter