Twilight Imperium 4th Edition: PBF GAME 1

Thank you for the reminder!
Gosh, that’s a major lockdown…
Here is the updated board.

Also, @captbnut and I swapped two commodities, so we should have two less showing. But that can be fixed in the next board update.

I discard Reverse Engineer to use my Stall Tactics ability. When I do I will exhaust Cormund to build a Mech on Vorhal.

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sorry, yes, I was looking at an older player board.

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(remember, there are a limited amount of Mechs)

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Next up is @GeeBizzle

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Four mechs, right?

correct. Only Four.

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Let’s move a cruiser, a fighter, a dreadnought and 1 infantry over to Meer.

Just to clarify, @GeeBizzle, are those all from your Homeworld that you’re moving them to Meer from?

Meanwhile, @MIGHTYSploosh can take your turn.

Yup that’s the plan.

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Next up is @MIGHTYSploosh

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I will send 2 dreadnoughts and a fighter from Ang to Lodor and rid the sector of any visitors.

However, already having a command token there means you cannot activate the system to do anything there (includes moving into it).

You have to decide on something else for your turn.
@MIGHTYSploosh

I believe the command token at Xanhact is a mistake. If it is, can you move my 2 dreadnoughts and fighter from that area to the warp tile SE of it? And begin combat.

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@Delwayne asked for a die roll:
@MIGHTYSploosh @GabrielH

Anti-Fighter Barrage
2d10: 1 + 2 = 3

I’m going to presume announce retreat for the Ghost.
Dreadnoughts shoot
2d10: 5 + 2 = 7
Destroyer shoots
d10: 2
Fighter shoots (if still alive from barrage)
d10: 10

Battle over. Destroyer removed.

Next up is @Captbnut

I’ll activate Lisis to build there

Any help welcome with what to build.

Probably 2 infantry, a carrier and a cruiser. I have trade goods. I’ll use resources from Everra, Perimeter