Turn 1 player 2:
Pr launches from Luna, direction F.
Or and In remain in orbit; since they’re orbiting over friendly bases, they can resupply. They load up with Friendship Packages (a single mine each).
Over to @Lordof1.
Turn 1 player 2:
Pr launches from Luna, direction F.
Or and In remain in orbit; since they’re orbiting over friendly bases, they can resupply. They load up with Friendship Packages (a single mine each).
Over to @Lordof1.
Hope will conquer all. Even a friendship package.
The Hope thrusts F-wards.
Hope thrusts A, so it does.
Hope thrusts B, ah, indeedly do
Hope’s crew strips down to their space pants and thrust C
B is being thrustered towards
Doublethrust/overdrive A. DEATH TO THE TYRANT OR AT LEAST CAUSE PROPERTY DAMAGE! And allow some of the oppressed Terrans the opportunity to become noble martyrs to the cause!
Also, might as well have a quick pop at Pr.
N
I think you may miss Terra. But we’ll find out.
Fire is at -2 for range, -6 for velocity difference, so no possibility of a hit.
Pr thrusts D.
In thrusts A.
Or drifts.
Still no possibility of firing:
| Ho | |
| Or | 22/5 = -27 |
| In | 22/5 = -27 |
| Pr | 2/6 = -8 |
Well, bums, I’m afraid miscalculated due to rushing. No chance I can take that last move back?
If not, fair enough… I’ll try thrusting E and see how that goes.
Edit: sorry, I’ve been playing it long enough, should have been more careful! No backsies! I’ll thrust B
Pr thrusts B.
Or and In drift.
Turn 9, Hope goes off the map.
Pr thrusts F.
Or and In thrust F to come to a halt.
I’ll attach the full map to make it easier to choose the next launch point.
Oops. I’m counting that as a victorious escape.
Corvette Inept is launching from Jupiter at B.
N
(crunch) (poomph)
There are no bases on Jupiter.
And by Jupiter, I mean Callisto, at C.
In my defence, it’s been a very long day.
Pr drifts. In and Or hold position. I’m wiping their trails for convenience.
Or transfers one fuel to In to keep them even.
Thrusting E ahh yes I am