Triplanetary… play by forum

Okay, thrust C and then land next turn, so you may as well stop firing at this point, it’s clearly impossible to hit us. The pilgrims aren’t even attempting evasive manoeuvres; partially because they have faith, and partially because they would like to survive landing.

Are you sure you mean C? Even after the overloaded deceleration, you have a vector of C+D, straight down the board. (It’s a valid move, but not compatible with “land next turn”. Also, Pr and In are still in orbit, not breaking orbit as shown.)

Sorry, I meant A, I suddenly plotted from my ship, not my arrival square, thanks for checking!

OK, we haven’t done landing on asteroids before. I think you need one more turn to cancel your speed C-wards, one to start A-wards, and then one to stop at Clandestine.

Meanwhile, Or drifts. Other ships continue in orbit.

Combat between Ro and Or is at -2. Or fires; I assume Ro will counterattack. First roll is Or’s.

@discobot roll 2d6

:game_die: 6, 4

Well, bum. Bummy bum.

That’s a bit more like it.

5 on 2:1 is a D4 (recovering on turn 39 player 2 phase 4). 3 on 1:2 is nothing.

OK, I think this works…

Turn 36: thrust B

Ro is at D3. Firing at reduced power (1:1), at -2.

@discobot roll 1d6-1

:game_die: 5

(Sorry, that’s -2 for range not -1, so that’s a modified roll of 4. For D2 additional, which gives me time to complete my Nefarious Plans.)

Turn 37: thrust C

Turn 38: thrust A

Turn 39: thrust E

At which point we board, loot and re-flag.

Or takes 6 fuel from Ro, leaving 6 (and I really hope I’ve worked this out correctly). Ro has to call at a friendly base before it can be used for anything else.

Over to you.

I guess this means mission failed so I can launch a new one? Otherwise I’m in for a boring few turns :slight_smile:. Also, well played, although you had some rotten luck!

Yes, at this point you can launch number… 5, I think. But I won’t start resolving it tonight.

(“Phew” was my main feeling there.)

To make life easier, here’s the full map:

Start points:
Mercury (A or D)
Venus (any)
Mars (any)
Callisto (any)
Ganymede (B)
Io (D)

Thank you, was going to request that. Busy at work but pondering!

Okay, Corvette Deja Vu is launching from Io at D.

Or thrusts F.
Ro won’t be able to manoeuvre until T43.
Ships round Terra keep orbiting.

Here’s yet another thing I hadn’t noticed:

Because the Sons of Liberty own the base at
Clandestine, they treat the special asteroids as
ordinary asteroids.

Not as empty space, which I’d assumed.

I thought I remembered reading that, so I read the rules on Clandestine in the main rule book, which implies (though doesn’t say explicitly) that ships with scanners can manoeuvre freely though them. I should have read the scenario rules again! This is a tough one for both of us, Roger! I have been lucky so far.

Oh, overdrive B and then C, by the way.

Or overloads FF. (I’ve cleared its and Ro’s vector history to make that more apparent - and inverted Ro’s colours to make it clear that it’s not usable for Nefarious Purposes just yet.)

Thrusting D, for my part.