Roger’s been meaning to run this for a while – it feels like the good stuff from the original Traveller rules minus a bunch of the clunkiness.
Session 0: A Rival or an Enemy: Character generation. Just like the old days, except you no longer die before entering play.
Session 1: Saving Up To Get New Thumbs: Finishing off character generation, and after eight years (and about an hour and twelve minutes) the paperwork has finally come through…
Session 2: A Long Way Between Ways To Die: Well, when we say the ship is ready for you, there are just a few little details.
Session 3: Chekov’s Hamster-Analogue: Up the mountain. Air/rafts would surely be easier.
Session 4: A Cheese-Shaped Beacon of Hope: You know how we said the volcano was extinct? Yeah.
Session 5: A Sufficiency of Twitching: A short session finishing off this adventure. Whose paw will be bruised?
Session 6: A Sip of the Indifferent Stuff: On the abandoned world of Mithril… where is everyone?
Session 7: The Illusion of Competence: Dice luck? Who needs dice luck?
One slight exception for MGT specifically: it’s handy to have a list of the skills with their subskills, because the generation system will say “Engineering” and you have to pick which sort of Engineering it’s going into. But while I like to be able to strip stuff into a PDF form for play, I don’t use it for generation.
By the time Nick showed up I was wondering how long it would take the guys to realize they should be getting skill rolls every time they succeeded at Advancement. Now that Nick is into his career history I’m wondering how long it’s going to take them to realize they never gave Nick his homeworld skills . . .
Session 1: Saving Up To Get New Thumbs: Finishing off character generation, and after eight years (and about an hour and twelve minutes) the paperwork has finally come through…
Poor Shim, he appears to be the only one not playing it for laughs! Actually, poor Roger, too. I mean, I assume he actually wanted to referee the adventure, but it’s almost de-railed before it got started!
We’re mostly gaming to wind down at the end of stressful days. Any roleplaying which occurs is usually coincidental but, honestly, we all really enjoy ourselves, and that’s why we still do it after all these years.
Just catching up on this. If I was using a Traveller to GURPS translation (as discussed at the end). I’d make 18 y.o. characters be, say, 100 points and then add 25 points per term served.