Traveller (Mongoose)

Roger’s been meaning to run this for a while – it feels like the good stuff from the original Traveller rules minus a bunch of the clunkiness.

Session 0: A Rival or an Enemy: Character generation. Just like the old days, except you no longer die before entering play.

Session 1: Saving Up To Get New Thumbs: Finishing off character generation, and after eight years (and about an hour and twelve minutes) the paperwork has finally come through…

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I’m with Roger, a blank piece of paper is best for character generation. 1980s child me is booing those using interactive character sheets.

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One slight exception for MGT specifically: it’s handy to have a list of the skills with their subskills, because the generation system will say “Engineering” and you have to pick which sort of Engineering it’s going into. But while I like to be able to strip stuff into a PDF form for play, I don’t use it for generation.

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By the time Nick showed up I was wondering how long it would take the guys to realize they should be getting skill rolls every time they succeeded at Advancement. Now that Nick is into his career history I’m wondering how long it’s going to take them to realize they never gave Nick his homeworld skills . . .

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There is more to the character generation than got well-recorded. But, er, @Lordof1, you might want to check that…

My what now?

The Traveller crew, ready to launch.

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Ooh nice, will have to give this a listen. I want to run the Mongoose Traveller 2e’s starter set adventure -The Fall of Tinath - soon.

Session 1: Saving Up To Get New Thumbs: Finishing off character generation, and after eight years (and about an hour and twelve minutes) the paperwork has finally come through…

2 Likes