There is a certain class of designer. The designer who has an idea, and publishes it. And then either a) figures out slightly better way to do that idea, b) has no additional ideas but needs to publish another game for income, or c) forks that idea into a recognizable but new universe of possibilities.
Bottom line, sometimes it comes out great. Sometimes it’s pretty shoddy.
Here is a not-comprehensive list of high profile iterators:
Matt Leacock
- Pandemic
- Forbidden Island
- Forbidden Desert
- Forbidden Sky
- Iberia
- 1 dozen Pandemic clones…
Tom Lehmann
- Race for the Galaxy
- Roll for the Galaxy
- Jump Drive
- New Frontiers
= - 1846: Race for the Midwest
- 1833NE
Martin Wallace (@LaLunaVerde, start your engine)
- London
- London Second Edition (yeah it’s quite different)
= - Age of Steam
- Railways of the World
- Steam: Rails to Riches
- Steam: Robber Barons
= - Brass
- Age of Industry
- Brass: Birmingham
- Brass: Lancashire (this may be indistinguishable from Brass original?)
- Brass 3 (Announced)
= - A Few Acres of Snow
- Mythotopia
- A Handful of Stars
- (Hands in the Sea, not Wallace but someone else polishing the model)
Drogemuller / Ostertag
- Terra Mystica
- Gaia Project
- Terra Nova
- Age of Innovation
Paolo Mori
- Dogs of War
- Blitzkrieg
- Caesar (kinda?)
- Dogs of War 2e (announced)
= - Libertalia
- Libertalia: Winds of Galecrest
= - Ethnos
- Archeos Society
Reiner Knizia
- Tigris & Euphrates > Yellow & Yangtze / Huang
- Through the Desert > Blue Lagoon
- Through the Desert + Samurai > Babylonia
- My City > My Island
- Quo Vadis > Zoo Vadis
- (Feel free to add, Knizia seems to be always niggling and trying a new angle on a concept)
Some questions:
- How do you feel, generally, about iteration in published games? Is it a necessary part of the evolution of ideas? Symptom of publisher deadlines that constrain art? Laziness? Greed?
- What separates good iteration from bad or greedy iteration?
- Do you know other examples of iteration worth talking about? In those, and these, which is your favorite version of a concept?
- Do you find you gravitate toward the initial concept or final concept more frequently? Why?