Been kind of circling around this one for a year. We’ve talked about most of the big designers either directly or as archetypes for another topic. Three things:
- If there are any designers you just want to talk about, who we haven’t yet, bring them up (Chudyk, Stegmeier, Eklund, Lang, Shem, Feld come to mind as some marquee names)
- How would you evaluate the best designer? What is your preferred definition for “best?”
- Pinnacle of accomplishment: Whoever made the single best game, in your opinion?
- Personal affinity: Slightly different from the above, but favorite rather than “best?”
- Innovation: Whoever had the biggest impact on the industry, even if they didn’t perfect their own ideas? (e.g., Bauza, Vaccarino)
- Consistency: Who hits it again and again with rarely a miss? (e.g., Lacerda, going by ratings)
- Depth: Who has the largest body of high quality work? (e.g., Knizia, Rosenburg)
- Breadth: Who can design a killer game, no matter what the concept or mechanic? (e.g., Knizia again, Chvatil, Cathala)
- Popularity: You know. Awards. Bgg rankings. Sales. There’s something to be said for who is loved by the most people, even if it’s not necessarily you (e.g. Kramer, Teuber)
- Anything else…
- Who’s your pick for best designer? Or who are your finalists?
(and here’s a list of a data crunched ranking, just to have the big names all there…)