I was going to put this on Games Played but it happens to fit here.
And pardon me, I’m about to slip into memoir mode for a hot sec…
This isn’t my first time bringing this up: I don’t get Carcassonne.
I mean, I got Carcassonne. Back in the day it was Settlers (not Catan) day and night. But that meant 3-4 players. If you wanted to play 2-6, you got Carcassonne.
My first play was at 2, and we both left empty, bored, completely untitillated.
Fast forward 20 years – still empty, bored, untitillated.
I’ve asked here and on Reddit what I’m missing and the usual response is, “Well, there isn’t much there actually. It’s chill. Maybe it’s not for you. Try drawing two tiles.”
Still, I kept Carcassonne and kept at it. I was bothered. Quinns called it still the best gateway game, alongside Pandemic and El Dorado. Paul Dean said he played it every night on his tablet, meaning it gave him as much ongoing pleasure as I get from Race for the Galaxy. On top of all that, it’s still there. It’s still being sold and talked about, and not like trash-talking your ex the way Catan gets discussed.
And here’s the clincher – I still lose. Like, third of three. Like Every. Single. Game. Against the easy AI. By 30-40 points.
I’m missing something.
So last week I set a new plan. I’m going to play until I win.
Night 1: Third place
Night 2: Third place. Maybe a shallower basement?
Night 3: I achieve second place (against two easy AI).
Night 4: I win. I enjoy myself. I find I’m looking forward to night 5.
Night 5: I am sure I lost. But I win. Two massive farms to the rescue. Night 6 is definitely happening.
So five nights and I’m enjoying Carcassonne. What changed? Nothing new about what the game is and isn’t, and the different “ways” to play (read: to dick or not to dick). What I’m noticing is that I am now seeing the board. Which seems an odd development, for someone who played Neuroshima Hex until it showed up on the insides of his eyelids while falling asleep. But I think I really wasn’t seeing the board.
The mental gamestate, before, was more of a shopping list. Started a city, got to check it off. On a road, got to check that off. Did I just draw a city or a road? OK, I just played adjacent to your big city, need to connect. When I played night 4, the board as a whole was taking shape. I saw the points and opportunities opening and closing by degrees all across the board. And, in that context, a dozen points of light tension stretched out, and each tile had an interesting space to fit into.
I also noticed that, where before my meeples tended to cluster around wherever the first one happened to go down, now my peeples were scattered everywhere. Leeching, blocking, aspiring.
Game 4 featured a lot of stealing and no farms. Game 5 instead had a massive Inn-Road for me and several contested fields. The games were different and they felt different as I was able to see the entire space take shape, rather than just my current “two roads and one city over here.”
So I get Carcassonne, at last? I like Carcassonne. It’s not going into my top 20 but it is coming of my “just keep it for the kids” shelf.
Night 6: Back into the basement. But I did enjoy myself.