Continuing the discussion from Is "GURPS" evitative?:
It seems to me that this thread has wandered off topic a little, so that it deals with general issues of point-buy character generation and with Werewolf: the Apocalypse at least as much as anything that has been discussed in The Path of Cunning
I’m pretty close to saying that one of these was the correct way to adapt Werewolf and the other was the GURPS way.
Yes, that’s part of the fallacy of the balanced character. Most point-buy systems let you seize a big slab of spotlight time with a conspicuous disad, and compensate you with enough character points to seize more attention with an expensive power or advantage.
Another part of the fallacy of the balanced character is that, even if the disadvantages of the character were never advantages to the player, trade-offs of strengths in some areas for weaknesses in others does not produce balance in any useful way. A character that is so strong in one way that it spoils one sort of scene, but so weak in a different way that it spoils another sort of scene is not balanced against any scenario, and neither a party that complements it nor one that reinforces it will save that.
I didn’t find that to be a problem when I played Werewolf, though Heaven knows I did find more than enough problems with that system. The thing is that GURPS, especially when it is in one of its “it costs what it costs” moods, is dedicated to a “generic” situation in which certain abilities, particularly combat abilities, are effective at grabbing a lot of attention and others are not. But Werewolf is designed for a very particular setting in which that isn’t the case. There’s a lot of matter to deal with for which the over-the-top combat monstrosity of a Silver Fang Ahroun is simply of no use. Contrariwise, I have found that a low-ranked Silent Strider Philodox is already more than enough gun to deal with a vampire elder. In the Werewolf that I played, except for the climactic combats with Wyrm-constructed boss monsters, the situation was always that we could reliable kill anything anyway, and the problem was always getting to kill the right things while avoiding killing the wrong things. @frank.hampshire’s Silver Fang Ahroun could kill a vampire five times over in the first round of combat. But my Silent Strider Philodox (or whatever he was) could kill one twice over in the first round of combat, which was practically the same.