I think my response to that is either:
(a) “to hell with it, we’re playing WoD, we don’t need a balanced party, so ignore the point cost of gifts”
or
(b) “OK, everyone gets 200 points for gifts plus whatever they need for walking and chewing gum, and any leftover points can go on other stuff”.
The way I see GURPS and other point-buy systems is that the more points a trait is worth, positive or negative, the more effective it is as getting that character chunks of narrative time - whether it’s Master Swordsman, Blasty Magic, huge resilience, compulsive flirting, or a crippling fear of flying. Positive or negative, they push the narrative towards being more about that character. So the concern I’d have with option a, which I suspect is the same as I’d have with WoD under the original rules, is that some characters are way more effective at grabbing the narrative than others, and it’ll need cooperation from players and GM to make sure that doesn’t happen.