The Crowdfunding Thread

I quite enjoy the fiddle of Suburbia but I agree that catching up can be hard: miss one key chance to get money and there may not be another.

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Keyflower is fabulous blend of Auction, Worker Placement, Tableau Building and engine building.

Cant comment on Keyper

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Got my mercado de Lisboa shipping notification.

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Keyper is mentioned in the last episode of Board Game Barrage. It sounds interesting

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Ooh, my Herbaceous Pocket is shipped, apparently.

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I finally got Whale Riders card game and board game. The card game is a reimplementation of an old game called Trendy. Another Knizia that I havent played yet.

Other than those, I have:
Yellow & Yangtze
Medici the board game, the dice game, and the card game.
Stephensons Rocket

There’s no way Im selling these now. Thanks :joy:

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What makes Stephenson’s Rocket so good? I know Mr. Vasel didn’t appreciate the veto thing

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It looks as if Knizia found an 18xx game and a copy of Roads & Boats and… then something happened

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It has ideas from Acquire where you score on an acquired company. Which is why you might heard SR being Knizia’s take on Acquire. It also has the same question of do you want to make small rail lines to be acquired or do you want a monster train line and have the most shares in there?

Mutualism is strong in the game. You build the rail line with the anticipation that their priority overlaps with yours. Or that the city they want to link is nearby the town you want to link.

You want to connect to others’ stations to get passengers, but they benefit for linking it. You want to merge companies to strengthen your position in that new super company on the number of linked stations, but you’ll benefit someone with their dominance in company shares.

Veto is an interesting decision, but it doesnt surface all the time, for me. Veto wasnt petty for me as you have to give up the shares you bid in that company. Do you want to reduce your shares in a company to prevent Player B from doing a merger that you dont want?

Or maybe Player C thinks you’ll connect to that town and so, place a station there, only for you to swerve the train in another direction. It uas mutualism but it can create angst too depending on who you play it with

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My impulses got the better of me, and I ended up backing John Company :no_mouth:

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I managed to wait but I will join the Spielworxx preorder.

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I was gonna duck out, then joined a group pledge :no_mouth:

JC and Mythic Battles is it. Would take a lot for me to back another KS this year. :grimacing:

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Yeah, I’m in for $1 after swearing up and down there’s no point me buying it.

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I don’t know… has there been an announcement about the possibility of bringing older versions ā€œup to speedā€? Did they do that for Pax Pamir 2? Because if not it feels like this has some significant changes and seeing how the reception was for Pax Pamir 2 vs its predecessor… maybe there is a point?

It’s very different, you couldn’t update a 1st edition, just as with Pax Pamir 2e.

I mean that I don’t think I’ll be able to get a group to play it.

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Ah, we will have to meet online then :slight_smile:

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Yes, but unlike the other games I’ve been playing online, I suspect this will only work real-time.

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As I know from recent experience with Beyond the Sun, there is a certain overlap in our timezones :slight_smile: And if the overlap is too small, for a game like that maybe multiple sessions will work.

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I recently backed Hidden Leaders (ā€œhey look a deduction gameā€) and Sefirot (ā€œuhm Tarot cards?ā€ ā€œyes, they look prettyā€ note: I only backed the cards and P&P board)–both projects from Austria weirdly.

Also still waffling about my Blue Planet pledge (currently all digital) and intrigued by Chris Metzen’s 5e campaign setting Aurobouros (unlikely I’ll back that but it does look awesome)

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Yeah. That tarot deck looks sick :+1:

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