It’s a lot cheaper than I was expecting when I clicked. Thought it was going to be well over a hundred quid so £60 is a pleasant surprise
I am really, really considering to buy this. I once played 7th continent with a friend. However somehow it didn’t click with me, also the game was brutal in killing us off twice for lack of coordination. So after an hour or so we decided to play a different game.
However ever since I have been thinking about the decisions we made, what we could have done differently and the what we still needed to discover (also someone told me we must have been playing it wrong for getting killed so often).
I may now consider this game maybe mostly as a solo thing that I could sometimes bring to the table.
It strongly feels like a solo game to me, for what it’s worth. There’s very little separation of player info or turns, and it’s a lengthy project with the possibility of having to completely restart. And I much prefer to play games with other people when it makes sense to do so, but it’s just very difficult to see the purpose in doing so with 7th Continent.
for what it’s worth we own 7th continent (and expansion) and played a few times with 2 players and once with 3. while i like the idea that you can save game it was just too brutal in survival. one does learn in repeated attempts how things go but we never came close to finishing even one of the curses. my partner loved the idea of the game a lot but after a few initial games even he didn’t feel like starting over. we’ve been talking about house ruling it somehow into something a bit easier but haven’t made any actual attempt at doing so. the main idea of the developing map is awesome … take away the harshness of the survival might make for a better game.
There’s probably no need to houserule. There are explicit rules for lowering the difficulty, including “prodigy” cards that you can add to the skill deck. I played with a couple of those on but I’ve yet to come seriously close to dying so one of the modifiers (which just gives you a one time resurrection) hasn’t come up.
So us dying several times was actually not that bad? I later spoke to some people who had played 7th Continent quite often and they thought it wasn’t really that brutal or die and try again as we felt.
I think we only died once but we ended up in dead-ends where there was no more food to be found and gave up several times. And the game–despite the nicely done method of saving a state–is just a hassle to setup and when you wait too long between plays, there is no way to remember what you did. If I were younger I might be taking notes and filling notebooks with maps and stories about the game…
We watched Radhos run-through of the 7th citadel last night (well my partner did, I was soloing Odin at the time) and while the new game seems to be less a survival (craft tools, find food, fight animals) game and more of an adventure game (fight multi-stage opponents, talk to people, escape from whereever it is you are) the core mechanism of the deck running out on you is still there. If anything he said there are more skill-checks than before. And dying of hunger has been replaced by dying from wounds, now you need to find healing instead of food. What we liked best about the original was the exploration of the map and the new game seems to have less of that.
We have those two big boxes of sleeved cards sitting here, accusingly underplayed… and I so wish I could click with this game but there’s only one sprawling campaign game that takes a chunk out of your spare time that I want to play: and that’s obviously Gloomhaven.
Is it worth picking up Jaws of the Lion for solo play for someone who has barely played solo games? I find it difficult to want to play solo games when I could play a video game instead. I think because trying to beat a high score, or play the same game-arc that I played last week by myself, isn’t particularly inspiring for me. I’m hoping that the campaign/story will be enough to make it a bit more compelling but it’s a fairly big purchase so I’m not sure if it’s for me.
I have not picked up small Gloomhaven.
I play solo a lot but I have not played Gloomhaven solo more than once. You need at least two characters for a given scenario and even though I two-hand a lot of games I find Gloomhaven is just too much in that regard.
The cheapest way to try and find out if Gloomhaven is for you? There’s the Steam version, I’ve played it a few times only to find out that I don’t like playing the game solo. (Now the Steam version just got multiplayer maybe I’ll try that.)
I know there are people here on the forums who solo Gloomhaven, they can probably talk some more about that. But if you haven’t played a lot of solo boardgames, I wouldn’t recommend starting with Gloomhaven of all the games.
Good point about the digital version! Thanks 
I went for a dollaroonie for Rurik, This is why you do research. Watched JonGetsGames’ tutorial and playthrough. It seems to have the same vibe as Inis where the game is more about positioning, rather than outright aggression. I’ll watch his extended playthrough to see more of it.
Wow. I’m researching before backing. WHO AM I!?
FWIW, I’m not a fan of Gloomhaven solo. You spend so much time mathing it all out, you don’t have the head space to enjoy the card play. It becomes dry numbers and pushing tokens around. Think the video game would be far more solo-friendly since it releases you from some of the mental acrobats and admin.
Makes sense, will have to wait until I can play with others to commit to Gloomhaven then. Thanks!
As in you couldn’t get back to anywhere you could hunt or otherwise obtain food? Because if you’ve simply over-hunted a spot, part of the reason you save is to restore hunting spots - whenever you take it off the map, when it gets placed again it’s the original fresh card and not the one you replace it with after hunting.
I don’t remember all the details… but sometimes food would have been too far away. and it is entirely possible we didn’t realize that saving would restore hunting spots.
I did the same based on a fair amount of positive feedback. I know SVWAG really enjoyed it, but they had some issues (board position, specifically going after someone’s territory, did not feel “worth it”).
Despite that, I’m still very interested, especially as one of the modules adds more of a focus/reason for combat and aggression.
Fortunately, we have some time to really decide!
Honestly, the one thing Kickstarter needs to be comparable to a pledge manager is the ability to separate shipping charges from the total pledge requirement. If I need £7000 to make a game, I can’t increase that to cover the smallest shipping costs and just hope few people buy it from countries with expensive shipping.
That’s a great insight from the other side, I always get a bit annoyed when shipping charges aren’t included in the initial pledge but I had assumed they wouldn’t count towards the funding goal. I can see how that would completely throw your funding goal when dealing with various shipping charges to different countries!
Two of my 2019 Kickstarters have arrived at Spiral Galaxy warehouse, yay!
And neither is Spirit Island 
But yay: Moonrakers & Dwellings of Eldervale… incoming 
Yes, it’s a silly light dexterity game, but I just love the video for CRASH OCTOPUS. The badass music! Octo-timer! The board setup is “Drop everything on the Octopus head”!
Not convinced it needs to be £24 plus £12 postage though. And those flags look like they’ll last maybe three games.