The Crowdfunding Thread

Thanks, I’ll pass this on. (fyi the reason a sea space can’t be placed there is because it would create a region with two tokens of the same value)

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Tutorial worked well had the same issue of text cutting off on my iPhone when viewed in portrait.

Did I miss an explanation for the starting tiles? Are there positions random each game?

On the sea tile placement is it worth pointing out that tile placement anywhere on the board is legal unless the area is already mapped or will create a region with 2 or more of the same prediction, like in the following example…

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I had a go. There are text issues and the same cutting off on my (latest version) basic iPad.

This pic shows the cut off text.

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Unfortunately I really don’t understand this sentence - noting the paraphrasing by @GeeBizzle above, which makes some sense.

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This picture the first sentence is not a great sentence. It should read something like ‘Now we place one of our number tiles to estimate the final number of spaces this group of landscape tiles will be at the end of the game.’

I know it is much longer and itself could do with editing I am sure, but I think it clearly explains almost all the game.

In this image sentence one is not a sentence.

Overall I have a cognitive problem with the concept of the game. If I first place a tile predicting it will be a 2 tile area at the end of the game, why does it then make any sense, at least initially, to then place another prediction with a different marker on it? Especially one that can’t actually be achieved?

I guess I am missing something but it seems counterintuitive to me and puts me off.

Hope helpful! Take from that what you will.

And sorry Tekelili gods for the multiple edits. I can’t reply more than 3 posts in a row and so have had to wrangle multiple pictures into one. I did this without skill.

[Edit: Arrgghh wrong picture again]

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It’s a good point maybe explaining why you would place the value tiles would help. Also made me realise that I didn’t quite catch how scoring works. Is it the value of the token you place or 1 point per correct token. I.e. does the sea score 1 point or 2?

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Thank you! I think it’s an evergoing issue of trying to explain something from a stance of completely knowing it, to someone experiencing it for the first time. I’ll feedback that its apparent we need to explain the game slightly more before going to that step.

(The reason for placing tiles with values you know won’t score is to build up a region to a value you hope will score)
@GeeBizzle you score the value of the token, so a correct value 2 token scores 2 points, and starting tiles are placed by players for a different setup each game.

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Makes sense. Smartly incentivises riskier play and some antagonistic end of game play as the map gets crowded.

Spokes had a similar sense of escalation with latter laps being faster and a gleeful meanness in destroying the nice pathways for other racers.

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Maybe also pointing out that the number you place each time can be used to bluff, outthink and out manoeuvre your opponents over the course of the game? I get the feeling the number placement is where the strategy is, I get that might mean metas might develop in blocking and number placement, but I don’t think any of that is clear in the tutorial

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Thanks, that’s exactly what happens. Token management is a big part of it, and there are loads of different strategies which players come to. This will all be emphasised in the KS page, so you’ve also had the additional difficulty of lacking that context as well (but I’ll probably get it mentioned in there anyway).

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https://www.kickstarter.com/projects/arkusgames/orbitstar-expedition-to-darwin-iv

Edit: Oh dear god, the campaign video is a complete run through of the rules which is an insane four minute barrage of information. That’s… not a good way to market a game??! That should have been in a longer and more sanely paced video further down the page. The top video would have been much better if it were an advertisement giving a feel for how it all fits together.

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