Star Trek Ascendancy (recruitment)

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I keep doing that. I need some way of parsing the map to count owned nodes…

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Maybe don’t put the letters in the node if it’s not owned? I don’t know if that makes things easier or harder…

There are very few unowned nodes; it’s more that I’m failing to spot a node that’s off away from other things.

Software can probably solve this in time.

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Romulan Star Empire, Star Date 5.

We have hit a significant milestone. The glorious Star Empire has now successfully destroyed more of our own ships in Nebula, Asteroid Fields, in near planetary orbit, and due to just general incompetence than there are systems in our Empire. How did we achieve this incredible feat of ineptitude? One can only marvel.

That stated, the Empire has explored almost all of its borders at this point, and aside from a vast, inhospitable region of dangerous phenomenon that lies between the Federation territories and our own, almost all star lanes have been studied and charted. Progress, of a sort.

We have also managed to receive the first fruits of our trade negotiations with the two other interplanetary governments. I’m not sure I am a big fan of whatever ‘targ’ is, but many Romulan youths seem to have taken a liking to it, and there’s something called ‘root beer’ that is all the rage in the Senate right now. Our coffers swell, but I worry about the cultural impact this trade will have on the spirit of the Romulan people. After all, if we continue to roast targ and drink root beer, our very own vibrant Watery Soup industry may suffer.

Lastly, we were finally able to put Professor Noleek’s theories into practice, and the first materials from the improved Pulsar-to-Matter-Converter has begun arriving in our factories and spacedocks. The improved shielding was definitely a significant element in the process. Regardless, I am gratified to see some good come from… what, five ships sacrificed on that fool’s project? Three turns of production should compensate for that nicely… barely.

End log.

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(I think Ross may be unstoppable at this point… I will be surprised if you don’t land the victory in the next turn or two at most!)

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I think the abandoned lane at the top of the map is removed…

8.6.1.6 Abandoned Space Lanes
If a Space Lane contains no Ships or Fleets and is only
directly connected to one System, remove the Space Lane.
For example, this can happen when a Ship enters a Space
Lane but leaves before a System is placed at the other end
or if a Ship in a disconnected Space Lane is destroyed.
Ships or Fleets at Warp do not count as being on the map; if
all the Ships or Fleets in an open-ended Space Lane are at
Warp, remove the Space Lane and point the Ship’s or Fleet’s
Warp token at the previously directly connected System.

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Federation has 10 culture tokens and can spend them for ascendancy at any time on his turn, at which point he just has to hold his homeworld in the end phase.

I was trying to do a planetary raid on a culture node, but the warp lane gods wouldn’t cooperate, and it’s too late now. The only way to prevent the Federation from winning is a successful invasion of Earth this turn.

Don’t you need both upgraded weapons and shields to protect against the entity?

No, one is enough; that’s an official clarification (top of p.40 in the Appendices).

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I mean, what choice do I have but to try?

Gosh, I wish I had thought of it last turn. Advanced Cloaking would be real useful right about now…

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“What do they mean, USS Tripwire?”

Sooooo… there’s a problem with your angle of attack. Two, technically.

Ships can’t warp past The Badlands. You have to stop there… and I think you have to fight the Federation ship sitting just outside the Badlands before you can warp past them?

You could, instead, spend 1 more Command to go to Warp 6 with your fleet and strike at Izar. Tougher fight, but I think that’s the only place you can actually hit (and it does more to open the Federation to my Peaceful Fleet of Helpful Liberation that will strike afterwards).

Otherwise, it’s C1 go to warp, C2-3 add two warp tokens to get to the Badlands, C4 arrive, C5 to attack, C6 to go to warp, C7 to exit by the Eagle Nebula, C8 to attack (and follow up)?

But you only have C7 this round… never mind, that still doesn’t quite get you there. But it’s an option, at least? I think a redo and attacking Izer might be the only choice? That, mathematically, might get you to Earth…

C1 go to warp. C2-4 add 3 warp tokens (Warp 6). C5 arrive at Izer. C6 attack (and follow up). C7… nope, still doesn’t get you to Earth. Maybe Invader Izer for the Pyrrhic Victory?

Anyway. Sorry. Hope that helps?

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Grr snarl etc. But yes, fair point, if @RossM is happy to rewind I’ll take on the Fed Battle Group at Izar.

Always happy to rewind.

Out of interest, when you reach Izar and fight, how many command would you have left?

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C1 fleet into warp at Ardana (with 2 boost from advancements gets them to Neutron Star).
C2,3,4 to get them to Izar.
C5 exit at Izar
C6 fight

so one left.

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Right. Let’s hope Garth has planned this correctly…

Just working out how the invasion might work:

Klingons, 2 dice for 4+, one hit gets ignored.
Federation: 5 dice for 3+.

Or I could try to Hegemonize, d6+4 vs 8. Eh, might as well.

I’m sure you will remember the loyalty of Izar when deciding where to place the headquarters of the Bureau of Correct Thought and Action.

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(If you had any Advancements in progress I’d get to steal one for capturing a Research Node, but you don’t.)

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