Last game we played, the Federation pushed forward several Ascendancy due to very, very extensive exploration. I managed to push off their victory by one turn, only to have the Klingons snag the victory the following turn when a last-minute Domination victory slipped through my fingers.
I don’t think any of us had 4 Culture Nodes. I think we all had 3?
SUBJECT: Mystery Turn Order
I think we could do it if we had a 6th non-player available. (one method) That person would only be needed at Turn Initiative.
I’m regard to turn order, it didn’t really come up in the three player game as at least two of us bid each turn.
Thanks yes going to be more problematic here, because say I bid 1 Culture, with humble beginnings there are probably not a lot of players who would want to bid.
I’m sure we can rope in a random volunteer from the forum to allocate turn orders. What do people think?
oh yes… by all means, if you’d like to spend a culture for turn order, we wouldn’t be upset.
Anyways, for the first couple of turns it doesn’t matter if players know the turn order. It might play a factor when/if things get hostile in the later part of the game.
OK, so this is my understanding of how turn order works (I’ll include Borg for completeness). I don’t find Mattias’ version entirely clear.
Everybody commits their resource bids, in previous-round turn order.
Shuffle cards 1-9, discarding down to (no. players + 1) in the unseen stack
Highest bidder looks at the stack, picks a card from it, keeps it secret.
Next bidder etc. until no more bidders
Cards are distributed randomly to non-bidders and non-First Contact players
Borg and any Assimilated players get random cards, and the Borg card proper is handled by an Assimilated player or by the last-playing non-Assimilated (which would mean revealing that, not ideal).
During the round, someone counts off 1, 2, 3 until someone says “I have that card” and takes their turn.
If that all sounds right, then while there are bot capabilities which might help, I agree that a human co-moderator would probably be the best bet. They can be given an autogenerated list of available cards, show them to bidding players, and distribute what’s left to non-bidding players.
But you need to remember, the cards shown to the second player is minus the card(s) taken by the previous player(s). So that person has no idea what card was (previously) taken.
submod to player A: “cards 1 4 7 9”
player A: “take 7”
submod to player B: “cards 1 4 9”
If all players are involved in bidding then that could be done with a bot which would send the cards to A, A would send what was left to B, etc., but if there’s more than one non-bid or non-contact player then there still needs to be randomisation after the bidding players have chosen.
Anybody can swing a singly-linked system at any time. (That’s why I was asking about Bajor and Kurl last round - I could have moved either of them to connect to Vulcan space.)
For some reason I had it in my head that you could exhaust a command to move a research token from your pool to an advancement, but I can’t see this in the rules anywhere.
Did I imagine this, and the only way to add tokens is 1 per advancement in the building phase and collecting them from phenomena?