Star Trek Ascendancy game 6

Card 1: Vulcan (@Delwayne)

@RogerBW asked for a die roll:
Vulcan build phase:

  • spend a research on each project (-2r) [completes Kir’Shara Writings of Surak]
  • upgrade weapons
  • build 8 starships on Vulcan
  • Remove Trade agreement to Romulans. Message to Romulans: “It is just a precautionary measure.”

Command phase:

  • C1. move ship at Hupyria via impulse towards RuraPenthe
  • C2. Fleet 1, come out of warp in Ferenginar and drop off an Ambassador.
  • C3 & C4. Fleet 2 and 3 will brave hazards to try and get research tokens.
    • Fleet 2, hazard 3, shields 1, ships are lost on double 4+
      • pool 2d6: 2× 1
      • pool 2d6: 3, 6
      • pool 2d6: 2× 5
      • pool 2d6: 2, 4
      • pool 2d6: 2, 5
      • pool 2d6: 2× 1
    • Fleet 3, hazard 5, shields 1 have no effect, ships are lost on 5+
      • pool 3d6: 3, 4, 6
  • C5 put ship at Ohniaka in to warp.

One ship lost from each fleet. Fleet 3 disperses.






Card 2: Federation (@RossM)

Ok.

One research into each project.

Disband fleet.

Spend 4 production to build a science fleet at earth.

Spend the rest of my production to build ships at Mazar.

Ok.

Science fleet is going to try and find another system from earth.

@RogerBW asked for a die roll:
Space lane: d3+1: 4

(C1-C2 used.) That won’t fit a system at any angle, but the space lane itself will fit. So (as Delwayne did) you can stop one space into the lane, then use C3 to impulse back to Earth and out again in a new direction in the hope of a better roll.