Ok. Keep the diplomatic fleet together.
3 commands left.
Begin research into transwarp drive and multicultural cooperation.
Ok. Keep the diplomatic fleet together.
3 commands left.
Begin research into transwarp drive and multicultural cooperation.
Let’s also research starfleet command.
End of turn.
Thank you for reminding me that I hadn’t added your bonus command from the starbase.
Vulcan.
Build 3 ships.
Build Research node on Ohniaka.
Add research token to project.
Observation Fleet 3, will go in and out of warp exiting on a new space lane ONE IMPULSE from Pallas 14 (7oclock position).
The intent is to (first) find a short enough space lane to discover a new system.
That won’t fit a system at any angle.
I’ll very politely ask our friends the Vulcans why they are so fond of Research nodes…
C3. Move by impulse back into the system and then into a new lane to try again.
For the moment, only thing able to afford (and useful). We just have been unlucky in our explorations.
Yes, that’ll fit a system all right.
C4. move via impulse, see what we find. (we get to re-explore if needed)
@RogerBW asked for a die roll:
As it turns out, it doesn’t matter, because:
System: Mutara Nebula (H5 Phenomenon-4) (Ships here may not use their Shields.)
Ship’s lost on a 5+: d6: 2
To Project. But did you roll for each ship?
@RogerBW asked for a die roll:
Oh, good point, sorry.
d6: 4
d6: 6
d6: 1
If two ships are lost the fleet will disband.
Last command.
Research Katra of Surak.