Star Trek Ascendancy game 6

Ok. Keep the diplomatic fleet together.

3 commands left.

Begin research into transwarp drive and multicultural cooperation.

Let’s also research starfleet command.

End of turn.

Thank you for reminding me that I hadn’t added your bonus command from the starbase.






Card 3: Vulcan (@Delwayne)

Vulcan.
Build 3 ships.
Build Research node on Ohniaka.
Add research token to project.

Observation Fleet 3, will go in and out of warp exiting on a new space lane ONE IMPULSE from Pallas 14 (7oclock position).
The intent is to (first) find a short enough space lane to discover a new system.

@RogerBW asked for a die roll:
Space lane length: d3+1: 4

That won’t fit a system at any angle.

I’ll very politely ask our friends the Vulcans why they are so fond of Research nodes…

C3. Move by impulse back into the system and then into a new lane to try again.

For the moment, only thing able to afford (and useful). We just have been unlucky in our explorations.

@RogerBW asked for a die roll:
Space lane on C3: d3+1: 2

Yes, that’ll fit a system all right.

C4. move via impulse, see what we find. (we get to re-explore if needed)

@RogerBW asked for a die roll:
As it turns out, it doesn’t matter, because:

System: Mutara Nebula (H5 Phenomenon-4) (Ships here may not use their Shields.)

Ship’s lost on a 5+: d6: 2

Research to pool or project?

One command left.

To Project. But did you roll for each ship?

@RogerBW asked for a die roll:
Oh, good point, sorry.

  1. has survived, from the previous roll.
  2. lost on 5: d6: 4
  3. lost on 5:+ d6: 6
  4. lost on 5+: d6: 1

If two ships are lost the fleet will disband.

Last command.
Research Katra of Surak.