I’ll be building nodes on my turn, I don’t currently have any, so don’t worry too much.
It’s a fair consideration - I’ll make it end of round, so this is the last guaranteed Borg-free round.
Makes sense.
Borg senses civilisation of sufficient technological advance, fires up the cubes and heads this way.
Okay, in that case I’ll try and get a lot of exploring done this turn.
Romulan Build Phase
Upgrade shields to level 1 (-6 research).
Build 4 ships at Romulus (-4 production), forming 3 of them into Science Fleet #1.
Romulan Command Phase
Commands 1&2: one ship at Romulus enters warp and explores west.
@RogerBW asked for a die roll:
Space lane: d3+1: 2
System: Regulus V (RO-4)
Exploration: Pre-Warp: Level Zero, 1 Production + 1 Culture
Nice. Swing that one up and then commands 3&4 are to send the other lone ship at Romulus exploring south-west.
@RogerBW asked for a die roll:
Space lane: d3+1: 4
System: Zeta Boötis III (PO-3)
Exploration: Warp-Capable: Level One
Two more commands.
@Assussanni asked for a die roll:
Commands 5&6: science fleet warps to the Neutron Star. Ship lost on 3+ vs shields 1 = 4+: d6: 1
1 research gained from Neutron Star goes into the general pool, science fleet #1 survives.
End of Romulan turn.
Card 4: Klingon (@Lordof1)
Build phase: colony, culture node and production node on Valakis VI - total cost of 1 ship, 3 production and 3 culture.
Research upgraded weapons (4 research).
Use Militarized Industry for new ships at Kronos and Valakis VI.
Command phase: 1 - build starbase at Kronos
2 - research nebula
3 - research temporal anomaly
4, 5 - warp in and out from Valakis VI to explore to the west.
@RogerBW asked for a die roll:
- C2 ship at Paulson Nebula Braves the Hazard, destroyed on 6:
d6: 4
- C3 ship at Temporal Anomaly Braves the Hazard, destroyed on 4+:
d6: 6
(Assuming the Research from Paulson went to Combat Transporters, but if you’d rather have it in your pool just say so.)
- C4 there is no ship at Valakis, because the colonists have just disassembled it. And you have no warp bonuses yet.
I do have a ship because I just built one with militarized industry (see build phase). I should have new ships at each culture node.
@RogerBW asked for a die roll:
Aha! And I was going to say “please mention this to remind me”, but you did.
Space lane: d3+1: 3
System: Trill (PC-5) (Take 1 Culture when Discovered.)
Exploration: Scorching Skies ((persists) +2 Research to Colonise, not for Vulcans or Andorians.)
Okay, I’ll grab that culture but I think otherwise I’m out of commands.
Card 5: Vulcan (@Canadian_Errant)