(but that’s not a Phenomenon, so they go into your research pool.)
Ok. Disband the fleet.
Launch one ship in and out of warp on an attempt to connect with Beta 12 A
2 commands
2 remaining
Ship stays in orbit. And Federation gain another production at the start of the next turn because of trade agreement.
Ship in warp lane moves at impulse towards Risa.
Greetings @MIGHTYSploosh
Would you like to arrange a trade deal?
Happy to exchange my trade deal for your three production trade.
Excellent.
With last command impulse to Risa, so when the cardassians colonise it they get a bonus to our trade agreement.
End turn
Who has #2 you can conduct your turn.
There is no 2
The next number is 3
Can’t make it all the way there - impulse is 2 sectors of moment, so you end up one sector short.
Card #3 is Cardassian (@MIGHTYSploosh). Status dump coming in a moment; I was playing the game face to face.
My command five was moving to one space away from Risa. That’s how I could open trade negotiations.
Command 6 gets me to Risa
Ah thanks, sorted in master.
I would like to colonize both Bajor and Risa. Build 1 production node at Bajor. Then build 1 ship at Cardassia Prime.
Command phase:
C1/2: warp in and out 1 ship from Cardassia Prime to Risa.
C3: I would like to get a research card. How are we doing that? I receive 2 random and choose, or do I name one outright?
For one command, you can do as in the standard rules: pick two at random, initiate both projects, then prune down to your current Research nodes. Or you can choose just one specific project.
Paid 2 ships, 2 culture, and 2 extra research for Bajor.
Thank you. I would like the labor camps card for my final command.
And to verify,
I want to colonize both Risa and Bajor. I see the +2 research to colonize Bajor, but is it also 2 ships and 2 culture?
No, sorry, the total cost to colonise Risa+Bajor was 2 ships, 2 culture, 2 research.
C3 initiate Labor Camps. You have three more commands.
Well heck, I’ll also commission a Starbase on Risa.
I’ll forfeit the last commands.







