@RogerBW asked for a die roll:
Command #4, ship lost on 5+: d6: 1
So that gets you “Whisper Your Way To Success” + 1 Production.
(Do I have 2 production now?)
@Assussanni asked for a die roll:
Tal Shiar Monitoring Posts generates 1 research for a Romulan project on a 3- d6: 1
Place 1 research from the supply on Collective Data Linkage.
Yes: 2 Production, 2 Research, 0 Culture, 5 Ascendancy.
Done, thank you.
Pay two production to cancel the two trade agreements between cardassians and Vulcans.
End of turn
Current state of systems and nodes:
Faction | sys | hw? | +hw |
---|---|---|---|
Cardassian | 5 | yes | 0 |
Federation | 5 | yes | 0 |
Ferengi | 3 | yes | 0 |
Klingon | 5 | no | 0 |
Romulan | 6 | yes | 0 |
Vulcan | 4 | yes | 0 |
Faction | P | R | C |
---|---|---|---|
Cardassian | 4 | 2 | 4 |
Federation | 3 | 6 | 1 |
Ferengi | 5 | 2 | 1 |
Klingon | 3 | 7 | 2 |
Romulan | 7 | 4 | 3 |
Vulcan | 1 | 5 | 1 |
Card 4: Klingon (@Marx)
Sorry, stuck at work for 4 more hours, will respond soon!
I will admit I kinda got caught up in the “Federation are the good guys”- which is a fun role to play and I didn’t realize how close you were to winning
If only somebody had warned you…
Nah. Cardassians have played a great game and snuck in under the wire!
@Marx asked for a die roll:
Okay. Let’s see if we can save a little face.
Build Phase
- 1 Culture and a ship to colonize Sherman’s World.
- 2 free ships (Terra Nova and Yuri)
- 3 Production for ships at Terra Nova, forming all 7 ships into Generic Fleet 3.
- 1 Research on each of the 4 projects.
Final resources: 0P, 3R, 1C
Command Phase
- Command 1/7: Fleet 2 (currently with 4 ships) leaves 1 ship behind and enters Warp.
- Command 2/7: Fleet 2 arrives near Son’A
- Command 3/7: Fleet 2 and 1 additional ship attack Romulans at Son’A
Romulans (Weapons 3+, Shields 0), hitting on 6+
Klingons (Weapons 3+, Shields 3), hitting on 3+ and rerolling for 3 of the ships.
Romulans: d6: 3
Klingon Fleet: pool 3d6: 2, 4, 5
and lone d6: 1
@Marx asked for a die roll:
Romulan explodes, Klingons refresh a Command. Follow Up move into Son’A, and have the lone ship join the fleet.
- Command 3/7: Fleet at Son’A enters Warp
- Command 4/7: Fleet enters Temporal Anomaly.
– Can’t be harmed, will refresh commands on a 3 or 4:d3+1: 3
@Marx asked for a die roll:
Cool. Finish “Mass Fire Tactics”, and refresh 1 Command.
- Command 4/7: Fleet 1 (Thonolan VI) enters Warp.
- Command 5/7: Fleet 1 arrives at Kronos (near Kronos)
- Command 6/7: Fleet 1 attacks Vulcans.
Vulcans, 7 ships hitting on 5+ and with Shields 1
Klingons, 8 ships hitting on 4+ and with Shields 3, and pairs of misses also result in 1 hit.
Let’s do this!
Vulcan fleet: pool 7d6: 2× 1, 2, 2× 4, 5, 6
Klingon fleet: pool 8d6: 1, 2, 2× 3, 4, 2× 5, 6
Vulcans hit 2 ships, Klingons directly hit 4 ships and Mass Fire results in 1 more hit for a total of 5 dead Vulcan ships. Fleet disperses.
Do the Vulcans wish to retreat, @Delwayne ?
no retreat. tis an unfortunate circumstance…
@Marx asked for a die roll:
Retreat would be illogical. To the death!
Vulcans: pool 2d6: 2, 4
Klingons: pool 6d6: 1, 3, 3× 4, 6