Star Trek Ascendancy game 3

@Marx asked for a die roll:
Loverly. I have been spending all night agonizing over whether to gain 3 Weapon Tech levels this turn, or 1 Shield Level… I’m going to go with Shields, but I regret the decision already. Just so we’re all on the same page. :slight_smile:

Build Phase

  • 3 Free Ships, one on each Culture Node (Yuri, Terra Nova, Kronos)
  • 8 Research for the next level of Shields (Level 2).
  • 1 Research on “Klingon High Council”, completing it (and giving me an extra Command for next turn, since it comes in exhausted, I assume)
  • 1 Research on Klingon Battle Lust
  • 4 new ships at Prexnak
  • 1 new ship at Kronos (for a total of 2 new ships there after including the free one).

Final Resources: 0P, 0R, 3C

Command Phase

  • Command 1/7: Ship at Black Hole attempts to Brave the Hazard.
    – Explodes on a 5+ (3+ against Level 2 Shields): d6: 1

@Marx asked for a die roll:
Unexpected. Nice, but unexpected. Right! Put that Research into the Pool, please.

  • Command 2/7: Ship at Temporal Anomaly Braves the Hazard.
    – Ship explodes on a 6+ (4+ vs Level 2 Shields): d6: 4
    If it survives, refresh commands on a 3 or 4 d3+1: 3, otherwise ignore this roll.

@Marx asked for a die roll:
Cool. That Research can go onto Klingon Battle Lust, thank you. And I refresh 1 Command.

  • Command 2/7: Fleet 2 (Battle Group) travels Kronos → Prexnak → Temporal Anomaly → Son’A Prime (2 Warp Tokens, +1 from completed research Projects).
  • Command 3/7: See if we can introduce the Ferengi patak to superior Klingon battle formations. To war!

Okay, so, the way I figure it… I’m rolling 6 dice, hitting on 5+ against Level 1 Shields, so I’m down to 6+, rerolling all 1s.

The Ferengi fleet is hitting on 4+, but against Level 2 Shields means that the big-eared capitalists are also hitting on 6s, with no tech or fleet modifiers.

Klingon Fleet: pool 6d6: 2× 1, 2× 4, 5, 6
Ferengi Fleet: pool 3d6: 3, 4, 5

@Marx asked for a die roll:
Two Klingon rerolls: pool 2d6: 2, 6

Okay, first round of fire and two Ferengi ships are reduced to scattered atomized latinum with no Klingon casualties as of yet.

The Klingons would not like to retreat (we can’t anyway). Would the one remaining Ferengi like to engage in Rule of Acquisition Number 15 (Dead men close no deals), or run away?

Excellent. Can I retreat a space?

I can’t see why not… hopefully I’m not messing everything up for Roger.

You retreat, I follow up one space “for free”. That will gain me 1 Culture since I won a battle against 3 or more ships (it doesn’t stipulate I have to destroy all the ships, just win the fight… which I did).

Qapla!

  • Command 4/7: Fleet 1 enters Warp.
  • Command 5/7: Fleet 1 gains a Warp Token.
  • Command 6/7: Begin research into Adapted Cloaking Technology.
  • Command 7/7: Begin research into Forward Munition Depots

That’s it! I would like to thank the Ferengi for their willingness to engage in limited hostilities that will, shortly, become significantly less limited. We here at the Klingon High Council value your time, and one of our battlecruisers will be along to gain glory shortly. In the meantime, why not consider subscribing to our blood feud list? It’s a great way to stay up to date in what wars and conquests are active in your area!

That’s my turn. Back to @RogerBW to clean up all the messes I made…

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That all looks fine - yes, both retreats and follow-up moves are made with your impulse movement.

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Next up:
Card 6: Romulan (@Assussanni)

Right. I don’t think I can wait around for Federation support to deal with the threat of the Borg, so the Romulans are going to try and do the galaxy a favour.

Romulan Build Phase

Colonise Argo (-1 ship, -1 culture).
Build research node on Argo (-2r, -1p).
Commit research to Imperial Science Initiative, completing it (-1r, +1c).
Disband mining fleet #3 at Romulus.
Build 3 ships at Romulus and form them into Battle Group (fleet #2) (-3p).
Add 2 ships at Romulus to Battle Group 2.
Build 10 ships at Thonolan IV and form 9 of them them into generic fleet #3 (-10p).

End build phase. 0p, 1r, 2c remaining.

Romulan Command Phase

Commands 1,2&3: Battle Group 2 enters warp at Romulus, adds a warp token, then moves adjacent to the Borg Cube.
Free: add single ship in space lane to Battle Group 2.
Commands 4&5: Fleet 3 enters warp at Thonolan IV and moves adjacent to the Borg Cube.
Command 6: Romulan Fleets engage the Borg Cube in a space battle.

I believe this is 6 ships hitting on 4+ and rerolling 1s and 9 ships hitting on 4+ with no other bonuses, all with First Strike. Does that all look correct to you @RogerBW ?

(1 command remaining)

(Good luck!)

1 Like

Here. These are for you…

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@RogerBW asked for a die roll:
That all looks right to me.

pool 6d6: 1, 2, 5, 3× 6 for 4+, rerolling 1s
pool 9d6: 2× 1, 4× 2, 2× 4, 5 for 4+

@RogerBW asked for a die roll:
Reroll: d6: 6 for 4+

@RogerBW asked for a die roll:
So that’s a total of eight hits on your First Strike. Sadly a Cube gets nine dice.

Returning fire, hitting on a 5+: pool 1d6: 3

Romulan fleet is undamaged. Borg cube has one die left. In round 2, it will have Shields 1, so you’ll need 5+ to hit. If you retreat it’ll get all eight dice back for the next fight. Do you wish to retreat?

Ha ha. Why yes, I think I’ll retrea- No, absolutely not. Go for the kill.

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@RogerBW asked for a die roll:
I had to ask…

Borg do not retreat. (Ever.)

Romulan Battle Group: pool 6d6: 1, 2× 2, 2× 4, 5 for 5+ rerolling 1s
Romulan Fleet 3: pool 9d6: 3× 1, 3, 3× 4, 2× 6 for 5+
Borg Cube: pool 1d6: 5 for 5+