Star Trek Ascendancy game 3

Round 6 begins

Card 2: Klingon (@Marx)

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@Marx asked for a die roll:
Woo! Let’s get 'er done!

Build Phase

  • 1 free ship at every Culture Node (3 ships: Kronos, Terra Nova, Yuri)
  • Buy 1 Ascendancy for 5C
  • Upgrade Shields for 6R
  • Put 1 Research on “Klingon High Council”
  • Build 7 Ships at Kronos, formed into Fleet 1 (Generic), using 3 of the now-4 ships already there for the maximum 10 ships in the fleet (and one ship not in a fleet)

Remaining Resources: 0P, 1R, 0C

Command Phase

  • Command 1/6: Starbase at Prexnak
  • Command 2/6: Brave the Hazard of the Temporal Anomaly
    – Ship explodes on a 5+: d6: 6

@Marx asked for a die roll:
Yup. Typical.

  • Command 3/6: Ship at Terra Nova travels to Kronos → Prexnak → Temporal Anomaly and Braves the Hazard.
    – Ship explodes on a 5+: d6: 1

@Marx asked for a die roll:
Cool. That will possibly refresh commands due to a Lane Roll: d3+1: 4

Nice. 2 Commands refresh, dropping me back down to 1 Command exhausted. Put that Research onto “High Council”, please and thank you.

  • Command 2/6: Assault Fleet at Kronos Enters Warp.
  • Command 3/6: Start Research Project “Klingon Battle Lust”
  • Command 4/6: Start Research Project “Orbital Ship Yards”
  • Command 5/6: Start Research Project “Mass Fire Tactics”
  • Command 6/6: Lone ship at Terra Nova enters Warp.

That’s it for the Klingons this turn. Thanks!

To clarify: is this the 10-ship anonymous fleet 1, or the 6-ship Battle Group fleet 2? (There is an actual Assault Fleet in your repertoire, but that’s fleet 3 and you haven’t built it.) Assuming fleet 1 for now.

Apart from that, all looks good.

Card 3: Ferengi (@RossM)

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Sorry! 6-ship fleet with rerolls, not the generic 10-ship fleet.

Thanks!

Oh, and @RogerBW, there should be a 3rd Research on Klingon High Council (from the Termporal Anomaly after it was done eating my ships). Thanks!

(Edit) And the ship at Terra Nova should be in Warp. Sorry! Sorry. Thanks!

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Note that if you edit a post it doesn’t show up as “new” so I may not see it. This time I did.

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Ok. Disband fleet 1

Build one research node.

Build 2 ships at Magma, get one free.

Build 4 ships at Ferenginar get 2 free.

Form 3 into fleet 1 (the enter warp for free fleet)

Build phase over.

Research node build is at Sherman’s Planet? I think that’s your only valid option.

Indeed only option

Fleet 1 enters warp free

Tried to leave warp at a free system east of Ferenginar

@RogerBW asked for a die roll:
d3+1: 2

@RogerBW asked for a die roll:
System: Janus VI (H6 RR-2)
Ships are lost on 6: pool 3d6: 3, 5, 6

Fleet disperses.

Exploration: Where No One Has Gone Before

Fleet 3 enters warp leaves warp one space short of Shona Prime

One ship at Sherman’s planet moves at impulse towards Shona prime

3 commands left

@Assussanni would you like a Ferengi trade deal?