Star Trek Ascendancy game 3

@RogerBW asked for a die roll:
Space lane: d3+1: 2
System: Sigma Draconis (H6 PRC-4)
Ships lost on 6+: pool 3d6: 2× 3, 4

Exploration: Encounter at Farpoint (take 1 Culture or immediately Colonise here at no cost.)

Colonise at no cost please.

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Fleet enters warp heading as close to west as possible (exits warp) 1 command used. 1 remaining.

You’re really penning me in here.

@RogerBW asked for a die roll:
Space lane: d3+1: 2
System: Dakala (P-5)
Exploration: Warp-Capable: Level Three

Not really. The neutron star can swing out of the way and there’s a lot of worlds in here (like this civilisation) That you can hegemony before I would ever get a chance.)

Ah, fair enough.

I think I probably overestimated your ability to do stuff with them immediately.

That and I want to get a lot of systems near us before the :ice_cube: turns up…

Final command enter warp exit warp as close to due east as possible.

I was thinking the same thing, actually.

@RogerBW asked for a die roll:
Space lane: d3+1: 4
System: Rog (H5 PP-1)
Ships lost on 5+: pool 3d6: 2, 4, 6

Two ships survive, fleet disperses.

Exploration: Warp-Capable: Level Two

Ferengi turn is over.

Next card is #3 Federation (@Canadian_Errant).

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Federation Build Phase:

Build a Production Node in Valakis VI
Build 3 ships in Valakis VI
Build 3 Ships at Earth.
Put 1 research into each of Multicultural Collaboration and Long Range Sensor Arrays.
Spend 4 Research on improving weapons

Federation Command Phase:
Ship at warp comes out of warp as due E as possible- however that fits with the neutron star.

(how do things work with, say, connecting Valakis VI with Sigma Dragonis? or Regulus V? Is this possible or is the board distance just too short?)

@RossM I must have missed it- what’s your plan for Regulus V?

If you want it, feel free!