No bid from me. Over to you @RogerBW .
No bid here. OK. I’ll put things in train.
Do we want to just do random like last time for this round until you hear back from the potential third party?
I’ll be honest, I don’t think I mind the current way (“knowing” who’s turn is next doesn’t seem to make a big difference to my strategies at this point).
Prefer mystery t.o.
Everyone should check resources… If I’m not mistaken, I should only have 4 Production, 3 Research, and 1 Culture.
(remember, I made a research node last turn)
Fixed that. Yes, please always check!
I asked Whistle_Pig to send the full list of cards to whoever got the lowest card - so they can say “next player is 4” or whatever, though they don’t know which card is which player.
@Marx asked for a die roll:
Cool, so I have the lowest card and get to go first. Let’s do this.
Build Phase
- 2 Production for a Production Node on Argolis
- 3 Production for 3 Ships at Cardassia
- 1 Science on “Labour Camps”
Command Phase
- Command 1: Ship at Capella enters Warp
- Command 2: Ship at Cardassia enters Warp
- Command 3: Ship at Cardassia Exits Warp, exploring towards the Southwest
– Warp Length:d3+1: 4
@RogerBW asked for a die roll:
There’s a joke to be made there, but it’s in bad taste even for me.
C3 exit system is Rura Penthe (H5 PP-2); ship is lost on a 5-6. d6: 5
@Marx asked for a die roll:
Okay. Lovely.
- Command 4: Ship at Cardassia enters warp
- Command 5: Ship exits warp at Rural Penthe.
– Ship a-splodes on a 5-6d6: 4
@RogerBW asked for a die roll:
Hang on, there’s an unexploded exploration card at Rura Penthe first.
Dangerous Flora: REMAINS IN PLAY: Building a Colony on this System costs an additional 2 Research tokens.
(I’ve put two Research sideways on the system as a reminder.)
East from Capella: Vlugta Asteroid Field (H6 PPPP-3)
Ship is lost on a 6: d6: 2
Another event card?
@RogerBW asked for a die roll:
You didn’t immediately reveal the Rura Penthe exploration card because the ship was destroyed by the system-disc hazard.
Vlugta exploration card:
Arkonian Destroyer (H5): Level 5 Hazard. Roll to hit with all your Ships. If you score at least 1 hit and at least 1 of your Ships survives, take 2 Production.
Ship lost on a 5+: d6: 2
Ship hits on a 5+: d6: 6
So you get the 2 Production.
As first player you end up as play-order card handler - please say what the next card number is, and that player can then take their turn.
Next player is Number 6.
To almost quote four times Columbo villain, Patrick Mcgoogan and famous number 6…
I am not a number, I am an Andorian.
Spend one culture to colonise Bajor.
Build a production node.
Build a research node.
Upgrade shields for 6 research.
Build one ship at Andor.
Command phase.
Ship at Andor enters warp / exits warp to discover a new system due south.
@RogerBW asked for a die roll:
Apologies for delay - I was stuck on my phone for most of yesterday evening.
Warp lane length d3+1: 3
New system:
Subspace Anomaly (H4 Phenomenon-5)
When Ships in this System enter Warp, roll the Space Lane die
and place that many Warp Tokens next to the Ships.
Ship is lost on 4-6: d6: 1

