@RogerBW asked for a die roll:
Mod agrees, Hazard 3 + Shields 2 = lost on a 5+: d6: 3
Project completed, so you get its Culture token.
Command 4: Fleet at Romulus exits warp from a long trip, all the way to Andor.
Tap Tal Shiar to exhaust Andorian Imperial Guard
Command 5: Initiate Ship Battle at Andor. We battle it out. If I’m not mistaken we both need 5/6 to hit each other. I will get first strike first. And one of the hits will need to be a re-roll.
I make that 7 systems to get from Romulus to Andor, with three warp tokens on the fleet and three more from advancements. Another command for one more warp?
Yes. Add command. I forgot just coming out don’t add one.
I’ll retreat after the first round please (attacking on the way with my special power.)
@RogerBW asked for a die roll:
OK so:
- C4-C5 move fleet 2 to Andor. (Advanced cloaking device)
- C6 initiate space battle.
Romulans have 9 ships of Fleet 2.
Andorians have 7 ships of Fleet 2 + 1 separate ship.
Both sides have weapons 3+ shields 2, 5 to hit.
Romulan Fleet 2 has no special powers. Andorian Fleet 2 has no special powers.
Cloaking Device gives Romulans First Strike.
AI Tactical Analysis makes Romulans reroll one hit each round.
Romulans roll First Strike: pool 9d6: 1, 2× 2, 3, 2× 4, 3× 6 for 5+
One hit is rerolled: d6: 5 for 5+
@RogerBW asked for a die roll:
Three hits from Romulans, leaving 5 Andorian ships.
Andorians pool 5d6: 1, 3, 4, 2× 5 for 5+.
7 Romulan ships remain.
@RossM: Where do the Andorians want to retreat to? Also your Unflagging Animosity only applies if you win. [edited as I read it better]
East please
@RogerBW asked for a die roll:
Each of the five retreating ships makes an attack, needing 5+: pool 5d6: 2× 2, 3, 5, 6
Two more Romulan ships lost, 5 remain in the fleet.
Romulans have two commands left.

@RogerBW asked for a die roll:
@Delwayne asks me to continue with a planetary invasion, 5 ships vs 4 structures. I see no advancements that would affect this invasion.
Romulans roll pool 5d6: 1, 2, 3, 4, 5 for 5+
Andorians roll pool 4d6: 2× 4, 2× 5 for 5+
@RogerBW asked for a die roll:
OK, I have withdrawal/surrender conditions for both sides.
Romulans destroy a culture node. Andorians destroy two ships.
3 Romulan ships need 5+: pool 3d6: 5, 2× 6
3 Andorian structures need 5+: pool 3d6: 2, 2× 4
Wow! Good rolling!
It’s that magic number again! Total Annihilation; nobody controls Andor, and the Romulan fleet of 3 ships is still in orbit.
That’s Romulan command #7, and therefore end of turn.
Next card is number 6 (this will be RossM or Assussanni)
Me. It’s me!
Spend one culture and a ship to colonise Bajor.
(Gain control of Starbase?)
(A late request from Delwayne - disband that Romulan fleet 2.)
Yes, you get the starbase, and an exhausted Command.
Do the Vulcans allow them to colonize it?





