Tray marvels at the sky.
“At this time of day, on this part of the planet?”
Tray marvels at the sky.
“At this time of day, on this part of the planet?”
“… yes? Would you care for a steamed ration?”
@RogerBW asked for a die roll:
Control 12 + Command 2 = 14. Keli’i doesn’t like those odds so he’ll put in one Momentum. 3d20: 1 + 7 + 11 = 19
vs 14.
…but OK, I think that generates one M to hand back to the pool.
Keli’i is muttering rhythmically, concentrating on the words to remain within himself and not spread his awareness out into the shadows and sounds. The universal translators give an approximate rendering.
O my people
Honor thy god
Respect alike, the rights of
All men great and humble
See to it that our aged,
Our women, and children
Lie down to sleep by the roadside
Without fear of harm
Disobey, and die
Actually, because a roll of “1” on a D20 is a Critical Success, Keli’i actually got 4 successes and puts two Momentum into the pool (minus the one you spent, for a total of Three Momentum available for other players). Which may be what you meant, but wanted to clarify for everyone.
(Love the rhyme! What’s it from?)
I was looking up mele catalogues with translations - that one is here, the Wikipedia article about its role in jurisprudence is here.
Dr Simpson is inspired by Keli’i’s rhythmic chanting and joins with his own chant of courage:
Scots, wha hae wi’ Wallace bled,
Scots, wham Bruce has aften led;
Welcome to your gory bed,
Or to victory!
Now’s the day, and now’s the hour;
See the front o’ battle lour;
See approach proud Edward’s power—
Chains and slavery!
Wha will be a traitor knave?
Wha can fill a coward’s grave!
Wha sae base as be a slave?
Let him turn and flee!
Wha for Scotland’s king and law
Freedom’s sword will strongly draw,
Freeman stand, or freeman fa’,
Let him follow me!
By oppression’s woes and pains!
By your sons in servile chains!
We will drain our dearest veins,
But they shall be free!
Lay the proud usurpers low!
Tyrants fall in every foe!
Liberty’s in every blow!—
Let us do or die!
He steels himself with a sip of whisky
@DJCT asked for a die roll:
Don’t know what happened with the editing …
Anyway Watt will take a momentum and his Control 8 and Command 3 makes an 11.
Was the Burns rendition rousing enough? Let’s see …
3d20: 1 + 9 + 6 = 16
Hell yes it is.
“Aye, a wee bit ae Burns puts fire in the belly.”
Wow, four successes again! That brings the group up to Four Momentum available.
@Snobbydolphin asked for a die roll:
9+4=13
I think I’ll grab a momentum just in case…
3d20: 15 + 16 + 4 = 35
You can all see that Zin is visibly sweating and breathing heavier than he should for such a trek. He’s muttering too, head turning in short jerks. He pulls his phaser out.
“They’re angry with me… The prophets…” He says over the wind.
At the sound of a snapping tree limb, Zin shoots his phaser in the direction shouting a Bajoran curse.
“We should go back!”
@WolfeRJ asked for a die roll:
I’ll take one momentum as well
Control 8 + Command 3 = 11 (composure focus if it affects)
3d20: 18 + 16 + 8 = 42
Rad’s head tracks left and right and up and down like a metronome with eyes wide and brows knit as if the ground or air could swallow any one of the party in an instant. He is totally silent throughout the progress and is breathing shallowly as if the unrecyled air tastes or smells wrong. Finally as the team makes it through he shivers from shoulders to the top of his head and mutters about getting this done and getting out of this weird spot.
(Okay, so I’ll do my best to remember that @WolfeRJ and @Snobbydolphin have failed their Paranoia test and are paranoid from this point forward. This should make your characters a little more skittish, a little more scared… you’re still Starfleets, but you’re unnerved)
(I think that only leaves @RossM to make a check)
Four spaces at the start of a line invokes code mode in Markdown.
A lot of writing ahead.
Tray Cee is Control 11 Command 1 =12
She’s also perfect for this kind of challenge with focus in xenobiology, astrophysics and composure, which puts her range for critical successes at 1. (Because of her command of 1) facepalm.
Also one of her beliefs is that ‘people can thrive anywhere’ and on an alien planet of unknown biology under a once in a lifetime ion storm” is a great example of that.
As such Id like to test that belief, and also throw some momentum at this as well, say 2?
Tray thinks back to the first contact mission with the Kree, where the volcano was exploding. When her mentor listened to her calmly reading the seismograph from behind an outcrop, as he expertly foretold the moods of their thunder god. What a time and a place to be alive, what a moment to tell her parents about. This could be another tale next time she returned to Luna. This was certainly going boldly…
(I think I’m rolling 4 dice and need 3 successes?)
(If you are Challenging a Value, then you gain a point of Determination: you spend this point immediately to gain 1 Critical Success on a die: you effectively roll a “1”, meaning you get 2 Successes towards your task, but it does count as “buying” a die so you can’t roll 5 additional dice on top of that one… the most dice that can ever be applied to a single roll is 5 total)
(So, you start with 2d20 on 12s on a Difficulty 2 Task, but your point of Determination means you already have the required 2 successes. Any additional successes you roll at this point is gravy: they will convert into Momentum for later. That stated, if you wish to spend an a point of Momentum right now, you will roll 3d20 and still have all the Successes you need. Since Cee has “Untapped Potential”… I think… that might actually be an interesting idea, since you can use that to attempt to gain back more Momentum than you spent… it’s unlikely at 1 in 6 chance, but it’s certainly not impossible)
(Does that clarify? I should point out that due to a strict reading of the rules, the die you gain from Determination is supposed to the be “first” die you gain, meaning future dice are more expensive. Your initial statement of needing to spend 2 Momentum for an additional die is correct with Rules As Written. I just find that particular rule a little silly… I always assume that a Determination die is the last die you gain, not the first. But that’s me, not ST:A)
What? So I don’t need to roll at all?