The best way to describe the inside of the outpost is “vandalized.” The first rooms you come across are living quarters, and they look like a pack of starving Mandalavian wolverines was released. The kitchen common areas are smeared with a mix of rotting food, soil, and unknown fluids in a splatter pattern that would make both Jackon Pollock and Gil Grissom impressed and confused. The laboratories are in even worse condition, smashed screens and delicate equipment heaped in erratic piles.
It’s obvious that whatever destroyed this place had no regard for… well, much of anything, really. Every piece of communication gear you see, whether in consoles or embedded in walls has been systematically smashed.
The central space of the outpost holds a meeting area and hallways leading outwards like spokes on a wheel: there are at least a dozen small storage areas and two larges ones. While everything within arm’s reach has been destroyed, the components you need would probably be located with replacement components, and a few of the more delicate ones might be found within the ruins of larger instruments with dedicated effort.
(Okay, so this is our first “Timed Challenge.” There are 15 intervals of time between right now and when something happens… it might be something mildly bad, it might be something very significant awful, it might be the ship returning from its rescue mission and therefore able to rescue you… who knows. But something is going to happen in 15 time units from now. Also “time units” isn’t a specific period of time… you can kind of think of it as "the group has time for everyone to do 15 things, more or less, before stuff accelerates)
(So, with that stated, finding replacement components for the shuttle is a Difficulty 3 Task, and the group needs a minimum of Three successful tests to find all the appropriate equipment. Each attempt will take 2 units of time to search, and the default combination is Reason + Engineering or Reason + Conn due to the fact you are finding parts for a shuttle… but as always, I’m happy to entertain alternative, creative use of Attributes + Disciplines.)
(You also have the option to attempt tasks that will make your lives easier… not directly finding equipment, for example, but making the difficulty lower by stabilizing the power to the outpost, or building a temporary ion-shield for the facility, or hot-wiring the outpost’s internal sensors… I’ll leave you to be creative if that’s what you’d like to do)
(For clarity: you don’t have 15 units of time as a group. Each of you has 15 units of time in total, but if two of you work together on finding shuttle parts, you both spend 2 units of your time. I usually record this on paper, just keeping track of who has spent how long doing whatever they are, and then trying to keep it such that whoever has spent the least time doing stuff gets to go again until somebody else has spent less time… think of a “Parks” or “Tokaido”-style mechanic where whoever is furthest behind gets to continue going until they are no longer furthest behind)
(Lastly: if you pass a test, you may choose to then spend a Momentum in order to reduce the time spent by one. In person, that’s a decision that you’d make after the roll, but here if you want to say that you’re doing it in advance, that’s fine too!)
Nobody has yet searched the east side of the building where the life signs are/were. The base in that direction seems slightly less visigothed (why do the vandals get all the good rep?).