Continuing the discussion from Tactical Studies Returns:
Well, there are two chances that I am going to buy a pig in a poke from an RPG designer with no track record, on the strength of it having the same trademark as a previous game that I didn’t play either: Buckley’s and none. So the slipshod “return” of T$R is nothing but an occasion to eat popcorn, to me.
However, I am always on the look-out for a powerful and flexible set of RPG rules that I might use to run my SF games without excessive house-ruling, and that is available to prospective players. So the news that the original Star Frontiers is available on line is of some interest. Is there anyone here who knows it well enough to, and is happy to, give a review or description of its scope, mechanics, and adaptability?
