I take one heat, and there’s one space between @Assussanni and me
OK, you have one other activation - Use the fire extinguisher?
Oh, yes, why not. I can reactivate it next turn, right? Or is it a one off?
You can indeed rearm it next turn.
(Or to put it another way, you can dump one heat per two turns, at the cost of half your activations.)
Next: @Marx.
Accelerate to Blue 6.
Shift two lanes to the East and then forward 4 to get into the gap between the mine and the block. Brace for impact!
Use Fire extinguisher, and waste one activation because nothing is in range, I can’t rearm the fire extinguisher, and my heat us already too dang high.
@Marx asked for a die roll:
Just to confirm I don’t roll five 1s for the number of land shifts I can do:
pool 5d6: 1, 2× 3, 4, 5
All looks good. @Lordof1 next.
@Lordof1 asked for a die roll:
Okay, accelerate to 9 (going right and staying in the blue). Let’s see how many lane changes I get…
2d6: 6 + 5 = 11
@Lordof1 asked for a die roll:
Great, 6. I’ll move 6 spaces across to the right/ east putting me on the right/east side of the track, on the other side of the obstacle, then 3 more forwards. Then I’ll activate/ use my rocket booster to move 3 more spaces forwards.
Let’s see how much heat…
3d6: 1 + 2 + 6 = 9
Okay, 2 heat generated. Cancel one with my other activate/ use fire extinguisher, and keep the other 1.
I think that’s me done unless I’ve ballsed that up. By my reckoning I’m about level with the mine but on the other side of the track?
That all looks valid to me. (And you’re still blocking the outside lane.)
DJCT may wish to note, along with me, that a rear ram doesn’t move the target; only side rams do that, and only if there’s a clear space for them to move into. So we can’t ram our way past in this situation.
@RogerBW asked for a die roll:
I’ll gear change to 8-blue, then spend a turbo to 10-yellow.
Lane changes: pool 1d6: 6
Heat on 1-3: pool 1d6: 6
@RogerBW asked for a die roll:
Crossing a mine, explodes and does me a structure point on 1-3: d6: 4
@RogerBW asked for a die roll:
With my last move, I’ll side-ram Chewy77. Using side bumper.
d6: 3
No effect on either of us. Other activation, Use the fire extinguisher to drop a heat.
Over to @DJCT.
Correction, on a 4 we’re not damaged but the target is displaced. New map coming in a moment.