Rush 'n' Crush PBF race 1

@RogerBW asked for a die roll:
I’ll brake, and use a brake point, down to blue 12.

Lanes: min(2d6) pool 2d6: 1, 6
No heat

@RogerBW asked for a die roll:
Ruh-roh, raggy.

3 straight ahead (crossing the mine, detonates on 1-3 d6: 6)
Left 1
3 straight ahead
Left 1 (final steering point)
4 straight ahead

I’ll use the fire extinguisher to dump my heat point. Over to @Assussanni.

Ive just worked out I shot my team mate quite badly there. Is that a problem for anyone except @Lordof1 ?

Team racing is an optional rule. This is a free-for-all.

1 Like

@Assussanni asked for a die roll:
Okay, I’ll decelerate to blue 12 then spend 2 brake points to drop down to blue 10.

Steering: d6: 6
No heat.

@Assussanni asked for a die roll:
Nice. Move: left, forwards x5, left x4.

Mine explodes on 1-3: d6: 2

Use fire extinguisher then use rocket booster to move 3 extra spaces.

Heat increases on 1 or 2: pool 3d6: 1, 2, 6

That’s it for my turn.

@RogerBW: Could you check @Chewy77’s movement last turn, I think you may have only moved them 13 spaces instead of 14.

2 Likes

Agreed on Chewy77’s movement. Fixed; thanks.

Note that we’re even in position, but I got there first, so I’ll move before you next round.

@Lordof1 to play.

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I had no idea we were on the same team, and to be fair I did blast a flamethrower into your face before you did it.

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@Lordof1 asked for a die roll:
Okey doke, scream if you want to go faster! Accelerate to 14 then turbo it up to 16. Let’s make my mechanics sweat a little…

Heat (on 2+) 2d6: 2 + 6 = 8

@Lordof1 asked for a die roll:
No sweat. Well, okay, minimal sweat. 1 heat.

I probably need to steer at some point this round… lane changes are on 5 dice, lowest wins, so lets see if miracles can happen…

5d6: 3 + 1 + 4 + 1 + 6 = 15

Well, I guess that really just means miracles aren’t very common, are they? Fair enough. Movement (all from my POV)… 1 space right, 3 forward, 1 left, 7 forward, 2 left, 2 forward (using 3 steering points which I’m totally fine with and not at all worried about).

Activations: rearm the flamer and the rocket booster.

Note: that was your last turbo. And your last 3 steering points.

Turbo puts up your heat roll by 1 for each one you use - so heat was on 1-3. Doesn’t make any difference though.

@DJCT is up next.

@DJCT asked for a die roll:
@DJCT asked for a roll for lane chaos pool 5d6: 2, 4, 2× 5, 6

And for heat pool 2d6: 2× 3

So I think I must spend 1 steering point to end up behind the planter? Rearm machine gun.