RPGs played in 2025

Last year I apparently was in 96 sessions of RPGs. I ran 31 sessions, played in 65.
18 of the sessions were at conventions.

PLAYER: The game I played most was Star Wars (5e D&D) at 37 sessions. Which had many fun sessions, but has firmly cemented my desire never, ever to play 5e D&D ever, ever again.
Second place was the Star Trek Adventures (Klingon version) at 10 sessions. I like most variants of the 2d20 system.
Third place was Traveller at 5 sessions (a mix of con games and an online campaign I dropped out of).

GM: The game I ran most was Hunter the Reckoning (15 sessions). I like the system and setting, but the published scenarios were so badly laid out I eventually lost the will to live.
Second place was Last Fleet (Powered by the Apocalypse) at 8 sessions. I’m enjoying this, but I don’t think a couple of my players are very enamoured of PbtA as a system.
Third place was Strontium Dog (using the Haunted West quickfire system). Mostly ran this at conventions.

Other games played/run were Code of the Spacelanes, Dreams & Machines, Grey Area (using Blade Runner), Heavy Gear, Monster of the Week, Apocalypse World, Nightbound, Scum & Villainy (FitD), Space 1999, Star Cops (BRP), Starforged, Trumpton, 2400.

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I ran 22 sessions of my D&D campaign.

I ran 2 games at 2 different conventions.

  • One was a Prohibition Era investigative horror thing using my Wildcard Roleplaying System
  • The other was a Savage Worlds campaign in my homebrew City of 1000 Names setting in which the PCs were a cadre of goblins (and their adopted orc sister) stopping kobold cultists from summoning Tiamat and uniting the kobold clans.

I didn’t keep track of the games I played at conventions… and I’m not going to go back and figure it out. :grinning_face_with_smiling_eyes:

All these were face-to-face games.

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Honestly hadn’t thought of logging my sessions, but I’ll try it and see what happens.

Most of my GMing in 2025 was 2300AD the Bayern campaign (for two groups).

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I ran 3 different campaigns:

Star Trek Adventures, heading into year 6 with this one. The first RPG I introduced my partner to once she discovered that magic number rocks are pretty, and as a result of our mutual love of Star Trek (she’s firmly entrenched in the ST:TNG era, I’m a bigger fan of ST:LD and ST:SNW, but even the worst Star Trek (Enterprise) has its moments). We played about twice a month, so 20 sessions over the year.

Dungeons and Dragons 5e for our second longest running campaign, started in 2021 when my partner discovered that ST:A only uses D20s and D6s (and now doesn’t even use D6s!) and she had so many other magical number rocks to use. The ST:A campaign has had one drop and one new player added years ago, but D&D has 2 of the original cast (my partner and a friend of hers from Toronto), has lost 2 players (that Toronto friend’s partner, and one mutual friend who wanted to try D&D but decided it wasn’t for him), and gained 2 players (one who is also in the ST:A campaign). Over 5 years, the group has almost finished the initial starting scenario (ā€œThe Dragon of Icespire Peakā€). Lotsa tangents, obviously, and I’m hoping to migrate the group to 5.5 soon (we’re already using some 5.5 rules, but I’d like to do the whole-hog transition because the new rules just seem… better). About 25 sessions over the year.

Wildsea because Quinns is very good at his job. This one we’ve played 5 sessions of, and one of the players is brand-new to RPGs and seems to be enjoying himself. This is a trickier one for me because I don’t really ā€œgetā€ how to run a Wildsea campaign? We’re on the last leg of the one pre-gen scenario (ā€œThe One Armed Scissorā€), which is good, but there have been a few hiccups. One of the players is really, really struggling with the ruleset, since its too wobbly for his tastes (he prefers systems were the rules say ā€œYes, you can do this with that skillā€ or ā€œNo, you can’t do that with that skill,ā€ rather than Wildsea’s ā€œYou can do anything with anything, but you may be penalized for itā€¦ā€). I think part of that is me not really understanding how to make the ship/travel portions of the game feel like not-a-slog, which right now, they do.

I think that’s it. We’ve had discussions about whether we’re going to stick with Wildsea after the One Armed Scissor mission (definitely letting people reroll their characters now that they have a better idea of how the game works), or switch to one of my other RPG systems. I’d love to get some Alpha Strike/Destiny mashup going, but my partner doesn’t want to play in any arena that I know drastically better than her (and I know Battletech), which also takes the Infinity RPG out of contention. But that still leaves Coyote and Crow, Blades in the Dark, Scum and Villainy, Macross, Android, Fading Suns, Iron Kingdoms, Paranoia 5th Edition, Rangers of Shadowdeep, or Five Parsecs from Home. A fair number of options, at least.

Oh, and I picked up a copy of City of Winter on Quinns recommendation. Wanna give that one a few whacks as well.

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Systems I played in 2025:

  • Cthulhu Eternal
  • GURPS (in various settings)
  • FUDGE (on the fly)
  • Modern AGE

Mostly the first two.

And I recently ran a session of Outgunned.

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As time progresses, I become increasingly sceptical that Enterprise is the worst trek

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There’s an entire discussion to be had there, but IMO, Enterprise had the fewest good episodes and by far the most bad-to-awful episodes.

The worst single episode of Star Trek is probably ā€œMove Along Homeā€ in Season 1 of DS9, although that’s excusing a lot of Rick Berman-isms in Enterprise (ā€œLet’s have all the sexy characters rub lotion on each other for ā€˜reasonsā€™ā€¦ā€) and the awful, awful last episode of Enterprise. But there are a lot of nonsense episodes of Enterprise (including an entire ā€œtemporal cold warā€ that is utterly idiotic, and then the ā€œGrimdark Archerā€ arc that’s just… ugh…).

Disco has a whole season of time travel that makes no goddamn sense, but that’s not its fault, nobody writing Star Trek has ever figured out how to do time travel intelligently. Otherwise, early seasons of Disco are good, later seasons are fine. Few standouts, although part of the problem here is that there are some unbelievably good actors in Disco who can do a lot of heavy lifting when the script abandons them.

Best single episode of Star Trek ever is probably ā€œFar Beyond the Starsā€ (DS9 again), followed rapidly by ā€œSubspace Rhapsodyā€ (Strange New Worlds), ā€œPale Moonlightā€ (DS9), ā€œThose Old Scientistsā€ (LD/SNW), ā€œTrouble with Tribblesā€ - ā€œTrials and Tribble-ationsā€ (TOS/DS9), and ā€œDuetā€ (DS9). Maybe ā€œInner Lightā€ and ā€œThe Measure of a Manā€ (TNG) just to get some Picard representation in there. Voyager has a bunch of weaker episodes but few outright stinkers, but likewise only a few really exceptional ones (the episode where The Doctor wakes up in an alien museum was really good, but I don’t remember what it’s called).

Anyway, YMMV, but yeah, Enterprise is consistently the worst. Few ups, lots of downs, and some head-scratchingly stupid decisions. It’s the only Star Trek I gave up on while it was airing (I didn’t finish it until years and years later, and even then it was a struggle).

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Thanks to the local game cafe having a decicated ā€œnot D&Dā€ night, where each week a GM runs whatever game they want, I’ve had a chance to run and play a lot of different stuff.


Ran:

D&D 5e - A whole bunch. Fortnightly one-shots at the games cafe, plus the last sessions of the campaign I started in 2019. Still happy to run it, but wish other stuff were more popular.

Daggerheart - Ran multiple one-shots. If I had my choice, this would take over from D&D. Has the same feel, but it’s better at narrative and much easier to prepare/run. Only downside is variety of options (for characters and adversaries), but there’s more stuff coming and the design means adjusting things is really easy.

Perils & Princesses - A few one-shots. Probably my favourite RPG. Basically an OSR-inspired game where everyone’s a fairytale princess. Really strong theming that’s inspired inventive play every time I’ve run it.

Thirsty Sword Lesbians - Pretty much my standard pick if I don’t have anything else I really want to run (or I have a plot idea, but not a specific system in mind). My favourite PbtA game.

Monster of the Week - Ran this for the first time (after playing it a lot in the past). Unfortunately the game had to be condensed as the cafe needed to close early due to being short staffed.

Apocalypse Keys - Basically Hellboy: The RPG. I enjoyed this variant of PbtA where the outcomes have been switched to Fail (or succeed with a cost) / Succeed / Go too far and succeed with a cost. Particularly as instead of stats, you modify your roll by tapping into your dark powers, then adjust the outcome based on your bonds with other characters. I also liked the mysteries not having a fixed outcome, instead you just roll to see if your theory is correct or not (and if it is, how well the enemy is doing).

Marvel Multiverse RPG - Still a lot of fun and easy to pick up due to similarities to D&D. Wish running villains could be easier, rather than just having them be built the same as player characters.

Orc Borg - Very silly twist on Mork Borg. Ran some players through the ā€œRotter Zwergā€ spaceship map from the kickstarter, which was fun.

Punk is Dead - Another game based on Mork Borg. Wish I’d had more than two players and I’d planned something a bit less linear.

Fabula Ultima - A ā€œTTJRPGā€. Nice system with really nice character building options. Unfortunately, it expects you to build your own villains and the one I made was a bit overpowered.

Sentai & Sensibility - Possibily the simplest system I’ve run other than Honey Heist. Each player has one dice (different depending on their role) and they just compare the roll to a list of values next to the skill they’re using. Very silly premise. Luckily my scant knowledge of Jane Austen wasn’t a hindrance.


Played:

Got an occasional night off and played some D&D. Also tried out an RPG club that a friend of a friend had started and played in a ā€œone-shotā€ of Thirsty Sword Lesbians that ended up lasting three sessions. It ended with my character unconscious in a burning building after failing really badly at flirting with an alien.

Power Rangers - A bit of a disaster of a session. Overcomplicated system + underprepared GM trying to run a one-shot using an adventure designed for multiple sessions. The adventure was weirdly designed as a mystery investigation, which didn’t fit the theme at all.

Slugblaster - Interesting game that I think would be more fun as a campaign. Just doing a one-shot meant it felt like we were missing out on some important parts of the system while having not much available to play with.

eXtreme - A game a friend designed that took inspiration from '90s superhero comics. Simple system. Ridiculous theming.

Wanderhome - Played a couple of games of this. Took a bit of time to work out how to move the story forward where there’s no dice for decision making. I enjoyed being a little bat postal worker and taking the opportunity to hand random characters a letter and making the GM come up with what was inside.

Never Stop Blowing Up - Barebones variant of the system from Kids on Bikes (taken from the Dimension 20 series of the same name). The dice escalation mechanics created some ridiculous scenarios, such as my hacker character managing to ā€œhackā€ a paper guestlist by rolling a 33 (starting with just a d4).

Beam Saber - Mech RPG based on Blades in the Dark. Enjoyable game, but I much preferred …

Armour Astir: Advent - Again, a mech game (and run by the same GM) but this leans more towards fantastical elements. It’s also a PbtA game, which I prefer to FitD (the mission structure makes things a bit too rigid for my liking).

Ironsworn: Starforged - Same GM also ran this and it was a lot of fun. Really impressed with how well things played out, despite so much being randomly generated. Loved the character creation options and getting input on interpreting the world/story building rolls from all the players created something really interesting.

Draw Steel - Another contender for a 5e replacement. Doing some interesting stuff, but much more focused on tactical combat, which doesn’t interest me so much.

Unleashed - Silly game about dogs doing heists. I played a cleverly disguised cat in a moustache.

Alien - I’d played this once before, but they’d revised the starter scenario to fit better as a one-shot and it worked a lot better narratively. A lot more people died this time.

Cain - Weird supernatural mystery stuff. Wasn’t bad, but there are other games that do something similar that I like better (like Apocalypse Keys).

Yazeba’s Bed & Breakfast - Kind of halfway between a legacy game and an RPG. I liked my second playthrough better as there are preset characters, with only certain ones available for each scenario. So my second playthrough, I was playing someone much closer to a kind of character I might create and found it easier to play.


Kind of both?

Lovecraftesque is a rotating GM game. I found it kind of frustrating as a friend I was playing with seemed to have a very different idea of what kind of horror we were running (I was going for subtle and building tension, he was not). Plus the switching for each scene meant I’d try and set up a lead to be followed, only for him to then prevent the character from doing anything once he got to a location.

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Some Monster of the Week (my Expert became a Hex, everything is going terribly) and I got back into D&D5e for the first time in years (only levels 3-8 in the 2024 rules, which avoids a lot of the mess).

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Played a couple of Call of Cthulhu sessions last year and I’d like to do this more

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Disco season 1 is the worst season of Trek I have ever watched. Let us fundamentally miss every single point that we’ve ever established about the Starfleet ethos. the sort of people who get put in charge, and what they do when they get there (see also Picard for this but I didn’t watch as much of that), then casually mention in the last episode that we’ve made some mistakes and we’ve fixed them now, no need to worry, everything’s fine. (Also let’s finally have a canonical gay couple only to kill one of them, welcome to the 1990s.)

As long as we can agree that ā€œThresholdā€ is one of them.

Back on topic, I’ve got to that feeling in role-playing that I’ve been doing this for 40+ years, I have a pretty good idea what I want from a system, and a lot of new systems don’t seem to offer things that I want, so I’m cautious about trying them. It’s not that I’m happy with what there is, but many new games aren’t designed to appeal to me, which is fair enough. (They don’t make Doctor Who for me any more either.)

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Played, a bit stutteringly, D&D’s Wild Beyond the Witchlight.

Run lots of Call of Cthulhu set in 1920s Arkham - one TPK so far … currently on Order of the Stone (which has surmountable problems but enjoyable so far)

Also running pbf Scurry right here on the forum with @RogerBW and @Phil .

Hope to return to Enemy Within this year (Power Behind the Throne) and maybe more pbf if Scurry deemed a success.

(Edited to say: We play twice a week by roll20 (adopted quickly during the pandemic) when work and events allow, same crew for many years, some since High School)

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Played about 45 sessions (weekly) of AD&D1e, all in the same homebrew world dating from the mid-70s. That was one campaign reaching a hiatus because the PCs have grown too powerful to be challenged every week, and the early stages of another, which seems unlikely to ever have that problem.

Played about 20 sessions (fortnightly) of Honor & Intrigue, as a privateers (not pirates) campaign that turned into a quest for El Dorado. We got there, two of the characters decided to stay, and the story naturally ended. That has been replaced by Engaland, GURPS in 870s Wessex, acting as agents for King Alfred, but that didn’t actually start in 2025.

Ran about 15 fortnightly sessions of Cold War Pulp, a GURPS campaign described by its title. That was replaced by playing in GURPS Day After Ragnarok, in Australia, which is good fun.

Ran six alternate-monthly sessions of the India strand of Irresponsible & Right, the occult WWII GURPS campaign that Roger founded in 2007, and played in six sessions of the other current strand, which deals with neutral countries, but has spent over a real-time year getting the Duke & Duchess of Windsor to the Bahamas without quite reaching the half-way point yet. I reckon we’re due awards of the Royal Victorian Order for this trip!

Played … not quite sure how many sessions of Traveller 2300 in one of Roger’s Bayern groups. We’re all still alive and on course for our mission, but we seem to be becoming interstellar pest control operatives.

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I would absolutely kill for a game of AD&D 2nd right now.

I am not the target audience for a lot of the market.

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Folks I really miss years like y’all’s. I got in one session of D&D with the daughter and one of Call of Cthulhu at the local game shop

Very much feeling the drifting apart of the old gaming crew

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I don’t log my sessions. I do maintain a spreadsheet for xp for each PC in each session, so it tells me know many sessions there have been.

The reason why I’m running D&D 5e is because we couldn’t get players for this.

On the flip-side, I’m not doing any board gaming and it’s killing me a little bit every day.

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It’s really nice that the games cafe has built up a community where people are willing to try new stuff. There’s even some regulars who’ll book into any RPGs offered without knowing anything about them.

I’m in a similar boat, despite having so much free time. Busy friends, so no gaming at home, and lack of money, so no heading to the cafe’s social gaming night.

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I ran three sessions of the James Bond 007 RPG, by way of Discord, for players in Bulgaria. This was not nearly enough.

A friend has persuaded me that my elaborate world-building is worse than a waste of time, that it creates a hurdle for new players that I cannot (on the evidence) persuade new players to overcome. I have decided to try following Kenneth Hite’s dictum about starting with the real world, and run what it takes on the schedule required to run at least one game every month this year.

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I enjoyed the game that you ran for me and others, but time zones.

I note that while I’m still doing world-building round the sides of 2300AD I’m effectively taking a break from my traditional GMing style in which I create world and setting and adventure all together. Should do something about that.

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Has anyone played the new(ish) Judge Dredd RPG? I played a bit of the old version back in my teens and actually enjoyed it. I’ve got the new book but never played it.

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