Roads & Boats, this time it's personal

A production turn if you will

Production

Load plank at sawmill on donkey
Produce piece of paper at paper mill
Research oil rigs

Production

No production

Produce a raft at 6-2/5-3, pick up goods.

@pillbox you need to weigh in on the conflict first.

I will take farthest from Temple.

I’m not dropping back, so @pillbox then @RossM to choose play order.

I choose earliest to play

The same here. Earliest I can

OK, that leaves us here: @pillbox to move, then @RossM, then me.

Turn 10 - Movement

Donkey @ 9-7 picks up 2 trunks and moves to 8-6, drops trunks
Raft @ 8-4 unloads Donkey and moves to 8-5 then docks on 8-6 and picks up 2 trunks
Raft @ 8-5 docks on 8-6 and picks up 2 geese
Donkey @ 8-6 moves to 8-7 and picks up 1 goose, 1 stone

1 Like

Donkey 5-2 loads plank moves to 7-2

Donkey 6-2 moves to 6-1 collects log moves to 5-2

Donkey 6-1 moves to 5-2 carrying 2 geese.

Both rafts dock at 5-2/5-3

I’m going to assume your raft also picks up the remaining goose, because there’s no reason not to.

Yes, I could not tell how many were there. Thank you

Movement

Building and wonder next.

Building

No

Wonder

One board to the wall.

Turn 10 - Building & Wonder

Building

Build Raft at 8-6 on 8-6/7-6 shore

Wonder

No Wonder

Build and wonder

Nope

I’d like to pause the game whilst I ask a question.

Being furthest from the temple means calling conflict is silly right?

Both of you could decide to stop praying and I would be at best 2nd in turn order.

However, if one of you call conflict I have the chance of going first?

I don’t really understand how to answer the question.

You are 2nd, and furthest from the temple. Anyone can call conflict for any reason - to change play order, or to force someone to stop praying to maintain play order, or whatever.

Who calls conflict is completely unimportant, and affects nothing.

I’m going to call conflict in production anyway.