A production turn if you will
Production
Load plank at sawmill on donkey
Produce piece of paper at paper mill
Research oil rigs
Production
No production
Produce a raft at 6-2/5-3, pick up goods.
@pillbox you need to weigh in on the conflict first.
I will take farthest from Temple.
I choose earliest to play
The same here. Earliest I can
Turn 10 - Movement
Donkey @ 9-7 picks up 2 trunks and moves to 8-6, drops trunks
Raft @ 8-4 unloads Donkey and moves to 8-5 then docks on 8-6 and picks up 2 trunks
Raft @ 8-5 docks on 8-6 and picks up 2 geese
Donkey @ 8-6 moves to 8-7 and picks up 1 goose, 1 stone
Donkey 5-2 loads plank moves to 7-2
Donkey 6-2 moves to 6-1 collects log moves to 5-2
Donkey 6-1 moves to 5-2 carrying 2 geese.
Both rafts dock at 5-2/5-3
I’m going to assume your raft also picks up the remaining goose, because there’s no reason not to.
Yes, I could not tell how many were there. Thank you
Build and wonder
Nope
I’d like to pause the game whilst I ask a question.
Being furthest from the temple means calling conflict is silly right?
Both of you could decide to stop praying and I would be at best 2nd in turn order.
However, if one of you call conflict I have the chance of going first?
I don’t really understand how to answer the question.
You are 2nd, and furthest from the temple. Anyone can call conflict for any reason - to change play order, or to force someone to stop praying to maintain play order, or whatever.
Who calls conflict is completely unimportant, and affects nothing.
I’m going to call conflict in production anyway.